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godot-docs/classes/class_renderscenedatard.rst
2024-02-24 03:20:02 +00:00

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.. _class_RenderSceneDataRD:
RenderSceneDataRD
=================
**Inherits:** :ref:`RenderSceneData<class_RenderSceneData>` **<** :ref:`Object<class_Object>`
Render scene data implementation for the RenderingDevice based renderers.
.. rst-class:: classref-introduction-group
Description
-----------
Object holds scene data related to rendering a single frame of a viewport.
\ **Note:** This is an internal rendering server object, do not instantiate this from script.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`