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218 lines
10 KiB
ReStructuredText
218 lines
10 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFSkeleton.xml.
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.. _class_GLTFSkeleton:
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GLTFSkeleton
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============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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.. container:: contribute
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There is currently no description for this class. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------------------+---------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`joints<class_GLTFSkeleton_property_joints>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+---------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`roots<class_GLTFSkeleton_property_roots>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+---------------------------------------------------+------------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BoneAttachment3D<class_BoneAttachment3D>` | :ref:`get_bone_attachment<class_GLTFSkeleton_method_get_bone_attachment>`\ (\ idx\: :ref:`int<class_int>`\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_attachment_count<class_GLTFSkeleton_method_get_bone_attachment_count>`\ (\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_godot_bone_node<class_GLTFSkeleton_method_get_godot_bone_node>`\ (\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_godot_skeleton<class_GLTFSkeleton_method_get_godot_skeleton>`\ (\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`String<class_String>`\] | :ref:`get_unique_names<class_GLTFSkeleton_method_get_unique_names>`\ (\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_godot_bone_node<class_GLTFSkeleton_method_set_godot_bone_node>`\ (\ godot_bone_node\: :ref:`Dictionary<class_Dictionary>`\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_unique_names<class_GLTFSkeleton_method_set_unique_names>`\ (\ unique_names\: :ref:`Array<class_Array>`\[:ref:`String<class_String>`\]\ ) |
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+----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_GLTFSkeleton_property_joints:
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.. rst-class:: classref-property
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:ref:`PackedInt32Array<class_PackedInt32Array>` **joints** = ``PackedInt32Array()`` :ref:`🔗<class_GLTFSkeleton_property_joints>`
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.. rst-class:: classref-property-setget
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- |void| **set_joints**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_joints**\ (\ )
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_property_roots:
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.. rst-class:: classref-property
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:ref:`PackedInt32Array<class_PackedInt32Array>` **roots** = ``PackedInt32Array()`` :ref:`🔗<class_GLTFSkeleton_property_roots>`
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.. rst-class:: classref-property-setget
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- |void| **set_roots**\ (\ value\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_roots**\ (\ )
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_GLTFSkeleton_method_get_bone_attachment:
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.. rst-class:: classref-method
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:ref:`BoneAttachment3D<class_BoneAttachment3D>` **get_bone_attachment**\ (\ idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_GLTFSkeleton_method_get_bone_attachment>`
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_get_bone_attachment_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_bone_attachment_count**\ (\ ) :ref:`🔗<class_GLTFSkeleton_method_get_bone_attachment_count>`
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_get_godot_bone_node:
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.. rst-class:: classref-method
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:ref:`Dictionary<class_Dictionary>` **get_godot_bone_node**\ (\ ) :ref:`🔗<class_GLTFSkeleton_method_get_godot_bone_node>`
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Returns a :ref:`Dictionary<class_Dictionary>` that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_get_godot_skeleton:
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.. rst-class:: classref-method
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:ref:`Skeleton3D<class_Skeleton3D>` **get_godot_skeleton**\ (\ ) :ref:`🔗<class_GLTFSkeleton_method_get_godot_skeleton>`
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_get_unique_names:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`String<class_String>`\] **get_unique_names**\ (\ ) :ref:`🔗<class_GLTFSkeleton_method_get_unique_names>`
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_set_godot_bone_node:
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.. rst-class:: classref-method
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|void| **set_godot_bone_node**\ (\ godot_bone_node\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_GLTFSkeleton_method_set_godot_bone_node>`
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Sets a :ref:`Dictionary<class_Dictionary>` that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Godot converts skeleton bones to glTF nodes.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFSkeleton_method_set_unique_names:
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.. rst-class:: classref-method
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|void| **set_unique_names**\ (\ unique_names\: :ref:`Array<class_Array>`\[:ref:`String<class_String>`\]\ ) :ref:`🔗<class_GLTFSkeleton_method_set_unique_names>`
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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