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godot-docs/classes/class_fbxdocument.rst
2024-02-24 03:20:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/fbx/doc_classes/FBXDocument.xml.
.. _class_FBXDocument:
FBXDocument
===========
**Experimental:** This class may be changed or removed in future versions.
**Inherits:** :ref:`GLTFDocument<class_GLTFDocument>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Handles FBX documents.
.. rst-class:: classref-introduction-group
Description
-----------
The FBXDocument handles FBX documents. It provides methods to append data from buffers or files, generate scenes, and register/unregister document extensions.
When exporting FBX from Blender, use the "FBX Units Scale" option. The "FBX Units Scale" option sets the correct scale factor and avoids manual adjustments when re-importing into Blender, such as through glTF export.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`