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godot-docs/classes/class_cameraattributes.rst
2024-11-16 03:22:28 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CameraAttributes.xml.
.. _class_CameraAttributes:
CameraAttributes
================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`CameraAttributesPhysical<class_CameraAttributesPhysical>`, :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`
Parent class for camera settings.
.. rst-class:: classref-introduction-group
Description
-----------
Controls camera-specific attributes such as depth of field and exposure override.
When used in a :ref:`WorldEnvironment<class_WorldEnvironment>` it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own **CameraAttributes**, including the editor camera. When used in a :ref:`Camera3D<class_Camera3D>` it will override any **CameraAttributes** set in the :ref:`WorldEnvironment<class_WorldEnvironment>`. When used in :ref:`VoxelGI<class_VoxelGI>` or :ref:`LightmapGI<class_LightmapGI>`, only the exposure settings will be used.
See also :ref:`Environment<class_Environment>` for general 3D environment settings.
This is a pure virtual class that is inherited by :ref:`CameraAttributesPhysical<class_CameraAttributesPhysical>` and :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+-------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`auto_exposure_enabled<class_CameraAttributes_property_auto_exposure_enabled>` | ``false`` |
+---------------------------+-------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`auto_exposure_scale<class_CameraAttributes_property_auto_exposure_scale>` | ``0.4`` |
+---------------------------+-------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`auto_exposure_speed<class_CameraAttributes_property_auto_exposure_speed>` | ``0.5`` |
+---------------------------+-------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`exposure_multiplier<class_CameraAttributes_property_exposure_multiplier>` | ``1.0`` |
+---------------------------+-------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`exposure_sensitivity<class_CameraAttributes_property_exposure_sensitivity>` | ``100.0`` |
+---------------------------+-------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CameraAttributes_property_auto_exposure_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **auto_exposure_enabled** = ``false`` :ref:`🔗<class_CameraAttributes_property_auto_exposure_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_auto_exposure_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_auto_exposure_enabled**\ (\ )
If ``true``, enables the tonemapping auto exposure mode of the scene renderer. If ``true``, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
.. rst-class:: classref-item-separator
----
.. _class_CameraAttributes_property_auto_exposure_scale:
.. rst-class:: classref-property
:ref:`float<class_float>` **auto_exposure_scale** = ``0.4`` :ref:`🔗<class_CameraAttributes_property_auto_exposure_scale>`
.. rst-class:: classref-property-setget
- |void| **set_auto_exposure_scale**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_auto_exposure_scale**\ (\ )
The scale of the auto exposure effect. Affects the intensity of auto exposure.
.. rst-class:: classref-item-separator
----
.. _class_CameraAttributes_property_auto_exposure_speed:
.. rst-class:: classref-property
:ref:`float<class_float>` **auto_exposure_speed** = ``0.5`` :ref:`🔗<class_CameraAttributes_property_auto_exposure_speed>`
.. rst-class:: classref-property-setget
- |void| **set_auto_exposure_speed**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_auto_exposure_speed**\ (\ )
The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
.. rst-class:: classref-item-separator
----
.. _class_CameraAttributes_property_exposure_multiplier:
.. rst-class:: classref-property
:ref:`float<class_float>` **exposure_multiplier** = ``1.0`` :ref:`🔗<class_CameraAttributes_property_exposure_multiplier>`
.. rst-class:: classref-property-setget
- |void| **set_exposure_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_exposure_multiplier**\ (\ )
Multiplier for the exposure amount. A higher value results in a brighter image.
.. rst-class:: classref-item-separator
----
.. _class_CameraAttributes_property_exposure_sensitivity:
.. rst-class:: classref-property
:ref:`float<class_float>` **exposure_sensitivity** = ``100.0`` :ref:`🔗<class_CameraAttributes_property_exposure_sensitivity>`
.. rst-class:: classref-property-setget
- |void| **set_exposure_sensitivity**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_exposure_sensitivity**\ (\ )
Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image.
If :ref:`auto_exposure_enabled<class_CameraAttributes_property_auto_exposure_enabled>` is ``true``, this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
\ **Note:** Only available when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`