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godot-docs/classes/class_animationnodeoutput.rst
2024-04-13 03:17:16 +00:00

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. _class_AnimationNodeOutput:
AnimationNodeOutput
===================
**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
The animation output node of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
.. rst-class:: classref-introduction-group
Description
-----------
A node created automatically in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` that outputs the final animation.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`