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105 lines
3.9 KiB
ReStructuredText
105 lines
3.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/VisualShaderNodeUIntFunc.xml.
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.. _class_VisualShaderNodeUIntFunc:
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VisualShaderNodeUIntFunc
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========================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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An unsigned scalar integer function to be used within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Accept an unsigned integer scalar (``x``) to the input port and transform it according to :ref:`function<class_VisualShaderNodeUIntFunc_property_function>`.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------------------------------+-------------------------------------------------------------------+-------+
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| :ref:`Function<enum_VisualShaderNodeUIntFunc_Function>` | :ref:`function<class_VisualShaderNodeUIntFunc_property_function>` | ``0`` |
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+---------------------------------------------------------+-------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_VisualShaderNodeUIntFunc_Function:
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.. rst-class:: classref-enumeration
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enum **Function**: :ref:`🔗<enum_VisualShaderNodeUIntFunc_Function>`
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.. _class_VisualShaderNodeUIntFunc_constant_FUNC_NEGATE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeUIntFunc_Function>` **FUNC_NEGATE** = ``0``
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Negates the ``x`` using ``-(x)``.
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.. _class_VisualShaderNodeUIntFunc_constant_FUNC_BITWISE_NOT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeUIntFunc_Function>` **FUNC_BITWISE_NOT** = ``1``
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Returns the result of bitwise ``NOT`` operation on the integer. Translates to ``~a`` in the Godot Shader Language.
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.. _class_VisualShaderNodeUIntFunc_constant_FUNC_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeUIntFunc_Function>` **FUNC_MAX** = ``2``
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Represents the size of the :ref:`Function<enum_VisualShaderNodeUIntFunc_Function>` enum.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeUIntFunc_property_function:
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.. rst-class:: classref-property
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:ref:`Function<enum_VisualShaderNodeUIntFunc_Function>` **function** = ``0`` :ref:`🔗<class_VisualShaderNodeUIntFunc_property_function>`
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.. rst-class:: classref-property-setget
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- |void| **set_function**\ (\ value\: :ref:`Function<enum_VisualShaderNodeUIntFunc_Function>`\ )
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- :ref:`Function<enum_VisualShaderNodeUIntFunc_Function>` **get_function**\ (\ )
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A function to be applied to the scalar. See :ref:`Function<enum_VisualShaderNodeUIntFunc_Function>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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