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godot-docs/classes/class_visualshadernodetexture2darray.rst
2024-10-04 02:15:35 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/VisualShaderNodeTexture2DArray.xml.
.. _class_VisualShaderNodeTexture2DArray:
VisualShaderNodeTexture2DArray
==============================
**Inherits:** :ref:`VisualShaderNodeSample3D<class_VisualShaderNodeSample3D>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A 2D texture uniform array to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Translated to ``uniform sampler2DArray`` in the shader language.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------------+-----------------------------------------------------------------------------------+
| :ref:`Texture2DArray<class_Texture2DArray>` | :ref:`texture_array<class_VisualShaderNodeTexture2DArray_property_texture_array>` |
+---------------------------------------------+-----------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeTexture2DArray_property_texture_array:
.. rst-class:: classref-property
:ref:`Texture2DArray<class_Texture2DArray>` **texture_array** :ref:`🔗<class_VisualShaderNodeTexture2DArray_property_texture_array>`
.. rst-class:: classref-property-setget
- |void| **set_texture_array**\ (\ value\: :ref:`Texture2DArray<class_Texture2DArray>`\ )
- :ref:`Texture2DArray<class_Texture2DArray>` **get_texture_array**\ (\ )
A source texture array. Used if :ref:`VisualShaderNodeSample3D.source<class_VisualShaderNodeSample3D_property_source>` is set to :ref:`VisualShaderNodeSample3D.SOURCE_TEXTURE<class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`