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godot-docs/classes/class_visualshadernodescreenuvtosdf.rst
2024-10-04 02:15:35 +00:00

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.. _class_VisualShaderNodeScreenUVToSDF:
VisualShaderNodeScreenUVToSDF
=============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Translates to ``screen_uv_to_sdf(uv)`` in the shader language. If the UV port isn't connected, ``SCREEN_UV`` is used instead.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`