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godot-docs/classes/class_vector4.rst
2024-10-04 02:15:35 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/Vector4.xml.
.. _class_Vector4:
Vector4
=======
A 4D vector using floating-point coordinates.
.. rst-class:: classref-introduction-group
Description
-----------
A 4-element structure that can be used to represent 4D coordinates or any other quadruplet of numeric values.
It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike :ref:`float<class_float>` which is always 64-bit. If double precision is needed, compile the engine with the option ``precision=double``.
See :ref:`Vector4i<class_Vector4i>` for its integer counterpart.
\ **Note:** In a boolean context, a Vector4 will evaluate to ``false`` if it's equal to ``Vector4(0, 0, 0, 0)``. Otherwise, a Vector4 will always evaluate to ``true``.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`w<class_Vector4_property_w>` | ``0.0`` |
+---------------------------+------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`x<class_Vector4_property_x>` | ``0.0`` |
+---------------------------+------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`y<class_Vector4_property_y>` | ``0.0`` |
+---------------------------+------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`z<class_Vector4_property_z>` | ``0.0`` |
+---------------------------+------------------------------------+---------+
.. rst-class:: classref-reftable-group
Constructors
------------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`Vector4<class_Vector4_constructor_Vector4>`\ (\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`Vector4<class_Vector4_constructor_Vector4>`\ (\ from\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`Vector4<class_Vector4_constructor_Vector4>`\ (\ from\: :ref:`Vector4i<class_Vector4i>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`Vector4<class_Vector4_constructor_Vector4>`\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`, z\: :ref:`float<class_float>`, w\: :ref:`float<class_float>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`abs<class_Vector4_method_abs>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`ceil<class_Vector4_method_ceil>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`clamp<class_Vector4_method_clamp>`\ (\ min\: :ref:`Vector4<class_Vector4>`, max\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`clampf<class_Vector4_method_clampf>`\ (\ min\: :ref:`float<class_float>`, max\: :ref:`float<class_float>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`cubic_interpolate<class_Vector4_method_cubic_interpolate>`\ (\ b\: :ref:`Vector4<class_Vector4>`, pre_a\: :ref:`Vector4<class_Vector4>`, post_b\: :ref:`Vector4<class_Vector4>`, weight\: :ref:`float<class_float>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`cubic_interpolate_in_time<class_Vector4_method_cubic_interpolate_in_time>`\ (\ b\: :ref:`Vector4<class_Vector4>`, pre_a\: :ref:`Vector4<class_Vector4>`, post_b\: :ref:`Vector4<class_Vector4>`, weight\: :ref:`float<class_float>`, b_t\: :ref:`float<class_float>`, pre_a_t\: :ref:`float<class_float>`, post_b_t\: :ref:`float<class_float>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`direction_to<class_Vector4_method_direction_to>`\ (\ to\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector4_method_distance_squared_to>`\ (\ to\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_to<class_Vector4_method_distance_to>`\ (\ to\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`dot<class_Vector4_method_dot>`\ (\ with\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`floor<class_Vector4_method_floor>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`inverse<class_Vector4_method_inverse>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Vector4_method_is_equal_approx>`\ (\ to\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_finite<class_Vector4_method_is_finite>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector4_method_is_normalized>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_zero_approx<class_Vector4_method_is_zero_approx>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length<class_Vector4_method_length>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length_squared<class_Vector4_method_length_squared>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`lerp<class_Vector4_method_lerp>`\ (\ to\: :ref:`Vector4<class_Vector4>`, weight\: :ref:`float<class_float>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`max<class_Vector4_method_max>`\ (\ with\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`max_axis_index<class_Vector4_method_max_axis_index>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`maxf<class_Vector4_method_maxf>`\ (\ with\: :ref:`float<class_float>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`min<class_Vector4_method_min>`\ (\ with\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`min_axis_index<class_Vector4_method_min_axis_index>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`minf<class_Vector4_method_minf>`\ (\ with\: :ref:`float<class_float>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`normalized<class_Vector4_method_normalized>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`posmod<class_Vector4_method_posmod>`\ (\ mod\: :ref:`float<class_float>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`posmodv<class_Vector4_method_posmodv>`\ (\ modv\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`round<class_Vector4_method_round>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`sign<class_Vector4_method_sign>`\ (\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`snapped<class_Vector4_method_snapped>`\ (\ step\: :ref:`Vector4<class_Vector4>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`snappedf<class_Vector4_method_snappedf>`\ (\ step\: :ref:`float<class_float>`\ ) |const| |
+-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Operators
---------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator !=<class_Vector4_operator_neq_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator *<class_Vector4_operator_mul_Projection>`\ (\ right\: :ref:`Projection<class_Projection>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator *<class_Vector4_operator_mul_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator *<class_Vector4_operator_mul_float>`\ (\ right\: :ref:`float<class_float>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator *<class_Vector4_operator_mul_int>`\ (\ right\: :ref:`int<class_int>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator +<class_Vector4_operator_sum_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator -<class_Vector4_operator_dif_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator /<class_Vector4_operator_div_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator /<class_Vector4_operator_div_float>`\ (\ right\: :ref:`float<class_float>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator /<class_Vector4_operator_div_int>`\ (\ right\: :ref:`int<class_int>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator \<<class_Vector4_operator_lt_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator \<=<class_Vector4_operator_lte_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator ==<class_Vector4_operator_eq_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator ><class_Vector4_operator_gt_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`operator >=<class_Vector4_operator_gte_Vector4>`\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`operator []<class_Vector4_operator_idx_int>`\ (\ index\: :ref:`int<class_int>`\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator unary+<class_Vector4_operator_unplus>`\ (\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`operator unary-<class_Vector4_operator_unminus>`\ (\ ) |
+-------------------------------+-------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Constants
---------
.. _class_Vector4_constant_AXIS_X:
.. rst-class:: classref-constant
**AXIS_X** = ``0`` :ref:`🔗<class_Vector4_constant_AXIS_X>`
Enumerated value for the X axis. Returned by :ref:`max_axis_index<class_Vector4_method_max_axis_index>` and :ref:`min_axis_index<class_Vector4_method_min_axis_index>`.
.. _class_Vector4_constant_AXIS_Y:
.. rst-class:: classref-constant
**AXIS_Y** = ``1`` :ref:`🔗<class_Vector4_constant_AXIS_Y>`
Enumerated value for the Y axis. Returned by :ref:`max_axis_index<class_Vector4_method_max_axis_index>` and :ref:`min_axis_index<class_Vector4_method_min_axis_index>`.
.. _class_Vector4_constant_AXIS_Z:
.. rst-class:: classref-constant
**AXIS_Z** = ``2`` :ref:`🔗<class_Vector4_constant_AXIS_Z>`
Enumerated value for the Z axis. Returned by :ref:`max_axis_index<class_Vector4_method_max_axis_index>` and :ref:`min_axis_index<class_Vector4_method_min_axis_index>`.
.. _class_Vector4_constant_AXIS_W:
.. rst-class:: classref-constant
**AXIS_W** = ``3`` :ref:`🔗<class_Vector4_constant_AXIS_W>`
Enumerated value for the W axis. Returned by :ref:`max_axis_index<class_Vector4_method_max_axis_index>` and :ref:`min_axis_index<class_Vector4_method_min_axis_index>`.
.. _class_Vector4_constant_ZERO:
.. rst-class:: classref-constant
**ZERO** = ``Vector4(0, 0, 0, 0)`` :ref:`🔗<class_Vector4_constant_ZERO>`
Zero vector, a vector with all components set to ``0``.
.. _class_Vector4_constant_ONE:
.. rst-class:: classref-constant
**ONE** = ``Vector4(1, 1, 1, 1)`` :ref:`🔗<class_Vector4_constant_ONE>`
One vector, a vector with all components set to ``1``.
.. _class_Vector4_constant_INF:
.. rst-class:: classref-constant
**INF** = ``Vector4(inf, inf, inf, inf)`` :ref:`🔗<class_Vector4_constant_INF>`
Infinity vector, a vector with all components set to :ref:`@GDScript.INF<class_@GDScript_constant_INF>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_Vector4_property_w:
.. rst-class:: classref-property
:ref:`float<class_float>` **w** = ``0.0`` :ref:`🔗<class_Vector4_property_w>`
The vector's W component. Also accessible by using the index position ``[3]``.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_property_x:
.. rst-class:: classref-property
:ref:`float<class_float>` **x** = ``0.0`` :ref:`🔗<class_Vector4_property_x>`
The vector's X component. Also accessible by using the index position ``[0]``.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_property_y:
.. rst-class:: classref-property
:ref:`float<class_float>` **y** = ``0.0`` :ref:`🔗<class_Vector4_property_y>`
The vector's Y component. Also accessible by using the index position ``[1]``.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_property_z:
.. rst-class:: classref-property
:ref:`float<class_float>` **z** = ``0.0`` :ref:`🔗<class_Vector4_property_z>`
The vector's Z component. Also accessible by using the index position ``[2]``.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Constructor Descriptions
------------------------
.. _class_Vector4_constructor_Vector4:
.. rst-class:: classref-constructor
:ref:`Vector4<class_Vector4>` **Vector4**\ (\ ) :ref:`🔗<class_Vector4_constructor_Vector4>`
Constructs a default-initialized **Vector4** with all components set to ``0``.
.. rst-class:: classref-item-separator
----
.. rst-class:: classref-constructor
:ref:`Vector4<class_Vector4>` **Vector4**\ (\ from\: :ref:`Vector4<class_Vector4>`\ )
Constructs a **Vector4** as a copy of the given **Vector4**.
.. rst-class:: classref-item-separator
----
.. rst-class:: classref-constructor
:ref:`Vector4<class_Vector4>` **Vector4**\ (\ from\: :ref:`Vector4i<class_Vector4i>`\ )
Constructs a new **Vector4** from the given :ref:`Vector4i<class_Vector4i>`.
.. rst-class:: classref-item-separator
----
.. rst-class:: classref-constructor
:ref:`Vector4<class_Vector4>` **Vector4**\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`, z\: :ref:`float<class_float>`, w\: :ref:`float<class_float>`\ )
Returns a **Vector4** with the given components.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_Vector4_method_abs:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **abs**\ (\ ) |const| :ref:`🔗<class_Vector4_method_abs>`
Returns a new vector with all components in absolute values (i.e. positive).
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_ceil:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **ceil**\ (\ ) |const| :ref:`🔗<class_Vector4_method_ceil>`
Returns a new vector with all components rounded up (towards positive infinity).
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_clamp:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **clamp**\ (\ min\: :ref:`Vector4<class_Vector4>`, max\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_clamp>`
Returns a new vector with all components clamped between the components of ``min`` and ``max``, by running :ref:`@GlobalScope.clamp<class_@GlobalScope_method_clamp>` on each component.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_clampf:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **clampf**\ (\ min\: :ref:`float<class_float>`, max\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Vector4_method_clampf>`
Returns a new vector with all components clamped between ``min`` and ``max``, by running :ref:`@GlobalScope.clamp<class_@GlobalScope_method_clamp>` on each component.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_cubic_interpolate:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **cubic_interpolate**\ (\ b\: :ref:`Vector4<class_Vector4>`, pre_a\: :ref:`Vector4<class_Vector4>`, post_b\: :ref:`Vector4<class_Vector4>`, weight\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Vector4_method_cubic_interpolate>`
Performs a cubic interpolation between this vector and ``b`` using ``pre_a`` and ``post_b`` as handles, and returns the result at position ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_cubic_interpolate_in_time:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **cubic_interpolate_in_time**\ (\ b\: :ref:`Vector4<class_Vector4>`, pre_a\: :ref:`Vector4<class_Vector4>`, post_b\: :ref:`Vector4<class_Vector4>`, weight\: :ref:`float<class_float>`, b_t\: :ref:`float<class_float>`, pre_a_t\: :ref:`float<class_float>`, post_b_t\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Vector4_method_cubic_interpolate_in_time>`
Performs a cubic interpolation between this vector and ``b`` using ``pre_a`` and ``post_b`` as handles, and returns the result at position ``weight``. ``weight`` is on the range of 0.0 to 1.0, representing the amount of interpolation.
It can perform smoother interpolation than :ref:`cubic_interpolate<class_Vector4_method_cubic_interpolate>` by the time values.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_direction_to:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **direction_to**\ (\ to\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_direction_to>`
Returns the normalized vector pointing from this vector to ``to``. This is equivalent to using ``(b - a).normalized()``.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_distance_squared_to:
.. rst-class:: classref-method
:ref:`float<class_float>` **distance_squared_to**\ (\ to\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_distance_squared_to>`
Returns the squared distance between this vector and ``to``.
This method runs faster than :ref:`distance_to<class_Vector4_method_distance_to>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_distance_to:
.. rst-class:: classref-method
:ref:`float<class_float>` **distance_to**\ (\ to\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_distance_to>`
Returns the distance between this vector and ``to``.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_dot:
.. rst-class:: classref-method
:ref:`float<class_float>` **dot**\ (\ with\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_dot>`
Returns the dot product of this vector and ``with``.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_floor:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **floor**\ (\ ) |const| :ref:`🔗<class_Vector4_method_floor>`
Returns a new vector with all components rounded down (towards negative infinity).
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_inverse:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **inverse**\ (\ ) |const| :ref:`🔗<class_Vector4_method_inverse>`
Returns the inverse of the vector. This is the same as ``Vector4(1.0 / v.x, 1.0 / v.y, 1.0 / v.z, 1.0 / v.w)``.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_is_equal_approx:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_equal_approx**\ (\ to\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_is_equal_approx>`
Returns ``true`` if this vector and ``to`` are approximately equal, by running :ref:`@GlobalScope.is_equal_approx<class_@GlobalScope_method_is_equal_approx>` on each component.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_is_finite:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_finite**\ (\ ) |const| :ref:`🔗<class_Vector4_method_is_finite>`
Returns ``true`` if this vector is finite, by calling :ref:`@GlobalScope.is_finite<class_@GlobalScope_method_is_finite>` on each component.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_is_normalized:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_normalized**\ (\ ) |const| :ref:`🔗<class_Vector4_method_is_normalized>`
Returns ``true`` if the vector is normalized, i.e. its length is approximately equal to 1.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_is_zero_approx:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_zero_approx**\ (\ ) |const| :ref:`🔗<class_Vector4_method_is_zero_approx>`
Returns ``true`` if this vector's values are approximately zero, by running :ref:`@GlobalScope.is_zero_approx<class_@GlobalScope_method_is_zero_approx>` on each component.
This method is faster than using :ref:`is_equal_approx<class_Vector4_method_is_equal_approx>` with one value as a zero vector.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_length:
.. rst-class:: classref-method
:ref:`float<class_float>` **length**\ (\ ) |const| :ref:`🔗<class_Vector4_method_length>`
Returns the length (magnitude) of this vector.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_length_squared:
.. rst-class:: classref-method
:ref:`float<class_float>` **length_squared**\ (\ ) |const| :ref:`🔗<class_Vector4_method_length_squared>`
Returns the squared length (squared magnitude) of this vector.
This method runs faster than :ref:`length<class_Vector4_method_length>`, so prefer it if you need to compare vectors or need the squared distance for some formula.
.. rst-class:: classref-item-separator
----
.. _class_Vector4_method_lerp:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **lerp**\ (\ to\: :ref:`Vector4<class_Vector4>`, weight\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Vector4_method_lerp>`
Returns the result of the linear interpolation between this vector and ``to`` by amount ``weight``. ``weight`` is on the range of ``0.0`` to ``1.0``, representing the amount of interpolation.
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.. _class_Vector4_method_max:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **max**\ (\ with\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_max>`
Returns the component-wise maximum of this and ``with``, equivalent to ``Vector4(maxf(x, with.x), maxf(y, with.y), maxf(z, with.z), maxf(w, with.w))``.
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.. _class_Vector4_method_max_axis_index:
.. rst-class:: classref-method
:ref:`int<class_int>` **max_axis_index**\ (\ ) |const| :ref:`🔗<class_Vector4_method_max_axis_index>`
Returns the axis of the vector's highest value. See ``AXIS_*`` constants. If all components are equal, this method returns :ref:`AXIS_X<class_Vector4_constant_AXIS_X>`.
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.. _class_Vector4_method_maxf:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **maxf**\ (\ with\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Vector4_method_maxf>`
Returns the component-wise maximum of this and ``with``, equivalent to ``Vector4(maxf(x, with), maxf(y, with), maxf(z, with), maxf(w, with))``.
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.. _class_Vector4_method_min:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **min**\ (\ with\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_min>`
Returns the component-wise minimum of this and ``with``, equivalent to ``Vector4(minf(x, with.x), minf(y, with.y), minf(z, with.z), minf(w, with.w))``.
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.. _class_Vector4_method_min_axis_index:
.. rst-class:: classref-method
:ref:`int<class_int>` **min_axis_index**\ (\ ) |const| :ref:`🔗<class_Vector4_method_min_axis_index>`
Returns the axis of the vector's lowest value. See ``AXIS_*`` constants. If all components are equal, this method returns :ref:`AXIS_W<class_Vector4_constant_AXIS_W>`.
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.. _class_Vector4_method_minf:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **minf**\ (\ with\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Vector4_method_minf>`
Returns the component-wise minimum of this and ``with``, equivalent to ``Vector4(minf(x, with), minf(y, with), minf(z, with), minf(w, with))``.
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.. _class_Vector4_method_normalized:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **normalized**\ (\ ) |const| :ref:`🔗<class_Vector4_method_normalized>`
Returns the result of scaling the vector to unit length. Equivalent to ``v / v.length()``. Returns ``(0, 0, 0, 0)`` if ``v.length() == 0``. See also :ref:`is_normalized<class_Vector4_method_is_normalized>`.
\ **Note:** This function may return incorrect values if the input vector length is near zero.
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.. _class_Vector4_method_posmod:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **posmod**\ (\ mod\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Vector4_method_posmod>`
Returns a vector composed of the :ref:`@GlobalScope.fposmod<class_@GlobalScope_method_fposmod>` of this vector's components and ``mod``.
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.. _class_Vector4_method_posmodv:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **posmodv**\ (\ modv\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_posmodv>`
Returns a vector composed of the :ref:`@GlobalScope.fposmod<class_@GlobalScope_method_fposmod>` of this vector's components and ``modv``'s components.
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.. _class_Vector4_method_round:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **round**\ (\ ) |const| :ref:`🔗<class_Vector4_method_round>`
Returns a new vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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.. _class_Vector4_method_sign:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **sign**\ (\ ) |const| :ref:`🔗<class_Vector4_method_sign>`
Returns a new vector with each component set to ``1.0`` if it's positive, ``-1.0`` if it's negative, and ``0.0`` if it's zero. The result is identical to calling :ref:`@GlobalScope.sign<class_@GlobalScope_method_sign>` on each component.
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.. _class_Vector4_method_snapped:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **snapped**\ (\ step\: :ref:`Vector4<class_Vector4>`\ ) |const| :ref:`🔗<class_Vector4_method_snapped>`
Returns a new vector with each component snapped to the nearest multiple of the corresponding component in ``step``. This can also be used to round the components to an arbitrary number of decimals.
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.. _class_Vector4_method_snappedf:
.. rst-class:: classref-method
:ref:`Vector4<class_Vector4>` **snappedf**\ (\ step\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Vector4_method_snappedf>`
Returns a new vector with each component snapped to the nearest multiple of ``step``. This can also be used to round the components to an arbitrary number of decimals.
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.. rst-class:: classref-descriptions-group
Operator Descriptions
---------------------
.. _class_Vector4_operator_neq_Vector4:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator !=**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_neq_Vector4>`
Returns ``true`` if the vectors are not equal.
\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Vector4_method_is_equal_approx>` instead, which is more reliable.
\ **Note:** Vectors with :ref:`@GDScript.NAN<class_@GDScript_constant_NAN>` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
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.. _class_Vector4_operator_mul_Projection:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator ***\ (\ right\: :ref:`Projection<class_Projection>`\ ) :ref:`🔗<class_Vector4_operator_mul_Projection>`
Transforms (multiplies) the **Vector4** by the transpose of the given :ref:`Projection<class_Projection>` matrix.
For transforming by inverse of a projection ``projection.inverse() * vector`` can be used instead. See :ref:`Projection.inverse<class_Projection_method_inverse>`.
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.. _class_Vector4_operator_mul_Vector4:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator ***\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_mul_Vector4>`
Multiplies each component of the **Vector4** by the components of the given **Vector4**.
::
print(Vector4(10, 20, 30, 40) * Vector4(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)"
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.. _class_Vector4_operator_mul_float:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator ***\ (\ right\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Vector4_operator_mul_float>`
Multiplies each component of the **Vector4** by the given :ref:`float<class_float>`.
::
print(Vector4(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)"
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.. _class_Vector4_operator_mul_int:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator ***\ (\ right\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Vector4_operator_mul_int>`
Multiplies each component of the **Vector4** by the given :ref:`int<class_int>`.
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.. _class_Vector4_operator_sum_Vector4:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator +**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_sum_Vector4>`
Adds each component of the **Vector4** by the components of the given **Vector4**.
::
print(Vector4(10, 20, 30, 40) + Vector4(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)"
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.. _class_Vector4_operator_dif_Vector4:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator -**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_dif_Vector4>`
Subtracts each component of the **Vector4** by the components of the given **Vector4**.
::
print(Vector4(10, 20, 30, 40) - Vector4(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)"
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.. _class_Vector4_operator_div_Vector4:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator /**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_div_Vector4>`
Divides each component of the **Vector4** by the components of the given **Vector4**.
::
print(Vector4(10, 20, 30, 40) / Vector4(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)"
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.. _class_Vector4_operator_div_float:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator /**\ (\ right\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Vector4_operator_div_float>`
Divides each component of the **Vector4** by the given :ref:`float<class_float>`.
::
print(Vector4(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)"
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.. _class_Vector4_operator_div_int:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator /**\ (\ right\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Vector4_operator_div_int>`
Divides each component of the **Vector4** by the given :ref:`int<class_int>`.
.. rst-class:: classref-item-separator
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.. _class_Vector4_operator_lt_Vector4:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator <**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_lt_Vector4>`
Compares two **Vector4** vectors by first checking if the X value of the left vector is less than the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
\ **Note:** Vectors with :ref:`@GDScript.NAN<class_@GDScript_constant_NAN>` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
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.. _class_Vector4_operator_lte_Vector4:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator <=**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_lte_Vector4>`
Compares two **Vector4** vectors by first checking if the X value of the left vector is less than or equal to the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
\ **Note:** Vectors with :ref:`@GDScript.NAN<class_@GDScript_constant_NAN>` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
.. rst-class:: classref-item-separator
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.. _class_Vector4_operator_eq_Vector4:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator ==**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_eq_Vector4>`
Returns ``true`` if the vectors are exactly equal.
\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Vector4_method_is_equal_approx>` instead, which is more reliable.
\ **Note:** Vectors with :ref:`@GDScript.NAN<class_@GDScript_constant_NAN>` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
.. rst-class:: classref-item-separator
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.. _class_Vector4_operator_gt_Vector4:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator >**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_gt_Vector4>`
Compares two **Vector4** vectors by first checking if the X value of the left vector is greater than the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
\ **Note:** Vectors with :ref:`@GDScript.NAN<class_@GDScript_constant_NAN>` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
.. rst-class:: classref-item-separator
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.. _class_Vector4_operator_gte_Vector4:
.. rst-class:: classref-operator
:ref:`bool<class_bool>` **operator >=**\ (\ right\: :ref:`Vector4<class_Vector4>`\ ) :ref:`🔗<class_Vector4_operator_gte_Vector4>`
Compares two **Vector4** vectors by first checking if the X value of the left vector is greater than or equal to the X value of the ``right`` vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
\ **Note:** Vectors with :ref:`@GDScript.NAN<class_@GDScript_constant_NAN>` elements don't behave the same as other vectors. Therefore, the results from this operator may not be accurate if NaNs are included.
.. rst-class:: classref-item-separator
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.. _class_Vector4_operator_idx_int:
.. rst-class:: classref-operator
:ref:`float<class_float>` **operator []**\ (\ index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Vector4_operator_idx_int>`
Access vector components using their ``index``. ``v[0]`` is equivalent to ``v.x``, ``v[1]`` is equivalent to ``v.y``, ``v[2]`` is equivalent to ``v.z``, and ``v[3]`` is equivalent to ``v.w``.
.. rst-class:: classref-item-separator
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.. _class_Vector4_operator_unplus:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator unary+**\ (\ ) :ref:`🔗<class_Vector4_operator_unplus>`
Returns the same value as if the ``+`` was not there. Unary ``+`` does nothing, but sometimes it can make your code more readable.
.. rst-class:: classref-item-separator
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.. _class_Vector4_operator_unminus:
.. rst-class:: classref-operator
:ref:`Vector4<class_Vector4>` **operator unary-**\ (\ ) :ref:`🔗<class_Vector4_operator_unminus>`
Returns the negative value of the **Vector4**. This is the same as writing ``Vector4(-v.x, -v.y, -v.z, -v.w)``. This operation flips the direction of the vector while keeping the same magnitude. With floats, the number zero can be either positive or negative.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`