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godot-docs/classes/class_uniformsetcacherd.rst
2024-10-04 02:15:35 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/UniformSetCacheRD.xml.
.. _class_UniformSetCacheRD:
UniformSetCacheRD
=================
**Inherits:** :ref:`Object<class_Object>`
Uniform set cache manager for Rendering Device based renderers.
.. rst-class:: classref-introduction-group
Description
-----------
Uniform set cache manager for Rendering Device based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_cache<class_UniformSetCacheRD_method_get_cache>`\ (\ shader\: :ref:`RID<class_RID>`, set\: :ref:`int<class_int>`, uniforms\: :ref:`Array<class_Array>`\[:ref:`RDUniform<class_RDUniform>`\]\ ) |static| |
+-----------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_UniformSetCacheRD_method_get_cache:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_cache**\ (\ shader\: :ref:`RID<class_RID>`, set\: :ref:`int<class_int>`, uniforms\: :ref:`Array<class_Array>`\[:ref:`RDUniform<class_RDUniform>`\]\ ) |static| :ref:`🔗<class_UniformSetCacheRD_method_get_cache>`
Creates/returns a cached uniform set based on the provided uniforms for a given shader.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`