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ReStructuredText
532 lines
27 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/ShapeCast3D.xml.
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.. _class_ShapeCast3D:
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ShapeCast3D
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===========
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A 3D shape that sweeps a region of space to detect :ref:`CollisionObject3D<class_CollisionObject3D>`\ s.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Shape casting allows to detect collision objects by sweeping its :ref:`shape<class_ShapeCast3D_property_shape>` along the cast direction determined by :ref:`target_position<class_ShapeCast3D_property_target_position>`. This is similar to :ref:`RayCast3D<class_RayCast3D>`, but it allows for sweeping a region of space, rather than just a straight line. **ShapeCast3D** can detect multiple collision objects. It is useful for things like wide laser beams or snapping a simple shape to a floor.
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Immediate collision overlaps can be done with the :ref:`target_position<class_ShapeCast3D_property_target_position>` set to ``Vector3(0, 0, 0)`` and by calling :ref:`force_shapecast_update<class_ShapeCast3D_method_force_shapecast_update>` within the same physics frame. This helps to overcome some limitations of :ref:`Area3D<class_Area3D>` when used as an instantaneous detection area, as collision information isn't immediately available to it.
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\ **Note:** Shape casting is more computationally expensive than ray casting.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_ShapeCast3D_property_collide_with_areas>` | ``false`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_ShapeCast3D_property_collide_with_bodies>` | ``true`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>` | ``1`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Array<class_Array>` | :ref:`collision_result<class_ShapeCast3D_property_collision_result>` | ``[]`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Color<class_Color>` | :ref:`debug_shape_custom_color<class_ShapeCast3D_property_debug_shape_custom_color>` | ``Color(0, 0, 0, 1)`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`enabled<class_ShapeCast3D_property_enabled>` | ``true`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`exclude_parent<class_ShapeCast3D_property_exclude_parent>` | ``true`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_ShapeCast3D_property_margin>` | ``0.0`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`max_results<class_ShapeCast3D_property_max_results>` | ``32`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_ShapeCast3D_property_shape>` | |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`target_position<class_ShapeCast3D_property_target_position>` | ``Vector3(0, -1, 0)`` |
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+-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_exception<class_ShapeCast3D_method_add_exception>`\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_exception_rid<class_ShapeCast3D_method_add_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`clear_exceptions<class_ShapeCast3D_method_clear_exceptions>`\ (\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`force_shapecast_update<class_ShapeCast3D_method_force_shapecast_update>`\ (\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_closest_collision_safe_fraction<class_ShapeCast3D_method_get_closest_collision_safe_fraction>`\ (\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_closest_collision_unsafe_fraction<class_ShapeCast3D_method_get_closest_collision_unsafe_fraction>`\ (\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`get_collider<class_ShapeCast3D_method_get_collider>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_ShapeCast3D_method_get_collider_rid>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collider_shape<class_ShapeCast3D_method_get_collider_shape>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collision_count<class_ShapeCast3D_method_get_collision_count>`\ (\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_ShapeCast3D_method_get_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_collision_normal<class_ShapeCast3D_method_get_collision_normal>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`get_collision_point<class_ShapeCast3D_method_get_collision_point>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>`\ (\ ) |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_exception<class_ShapeCast3D_method_remove_exception>`\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_exception_rid<class_ShapeCast3D_method_remove_exception_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`resource_changed<class_ShapeCast3D_method_resource_changed>`\ (\ resource\: :ref:`Resource<class_Resource>`\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_collision_mask_value<class_ShapeCast3D_method_set_collision_mask_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_ShapeCast3D_property_collide_with_areas:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_ShapeCast3D_property_collide_with_areas>`
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.. rst-class:: classref-property-setget
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- |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
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If ``true``, collisions with :ref:`Area3D<class_Area3D>`\ s will be reported.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_collide_with_bodies:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_ShapeCast3D_property_collide_with_bodies>`
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.. rst-class:: classref-property-setget
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- |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
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If ``true``, collisions with :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s will be reported.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_collision_mask:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collision_mask** = ``1`` :ref:`🔗<class_ShapeCast3D_property_collision_mask>`
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.. rst-class:: classref-property-setget
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- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_collision_mask**\ (\ )
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The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_collision_result:
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.. rst-class:: classref-property
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:ref:`Array<class_Array>` **collision_result** = ``[]`` :ref:`🔗<class_ShapeCast3D_property_collision_result>`
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Returns the complete collision information from the collision sweep. The data returned is the same as in the :ref:`PhysicsDirectSpaceState3D.get_rest_info<class_PhysicsDirectSpaceState3D_method_get_rest_info>` method.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_debug_shape_custom_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **debug_shape_custom_color** = ``Color(0, 0, 0, 1)`` :ref:`🔗<class_ShapeCast3D_property_debug_shape_custom_color>`
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.. rst-class:: classref-property-setget
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- |void| **set_debug_shape_custom_color**\ (\ value\: :ref:`Color<class_Color>`\ )
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- :ref:`Color<class_Color>` **get_debug_shape_custom_color**\ (\ )
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The custom color to use to draw the shape in the editor and at run-time if **Visible Collision Shapes** is enabled in the **Debug** menu. This color will be highlighted at run-time if the **ShapeCast3D** is colliding with something.
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If set to ``Color(0.0, 0.0, 0.0)`` (by default), the color set in :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` is used.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **enabled** = ``true`` :ref:`🔗<class_ShapeCast3D_property_enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_enabled**\ (\ )
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If ``true``, collisions will be reported.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_exclude_parent:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **exclude_parent** = ``true`` :ref:`🔗<class_ShapeCast3D_property_exclude_parent>`
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.. rst-class:: classref-property-setget
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- |void| **set_exclude_parent_body**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_exclude_parent_body**\ (\ )
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If ``true``, the parent node will be excluded from collision detection.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **margin** = ``0.0`` :ref:`🔗<class_ShapeCast3D_property_margin>`
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.. rst-class:: classref-property-setget
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- |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_margin**\ (\ )
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The collision margin for the shape. A larger margin helps detecting collisions more consistently, at the cost of precision.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_max_results:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **max_results** = ``32`` :ref:`🔗<class_ShapeCast3D_property_max_results>`
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.. rst-class:: classref-property-setget
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- |void| **set_max_results**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_max_results**\ (\ )
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The number of intersections can be limited with this parameter, to reduce the processing time.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_shape:
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.. rst-class:: classref-property
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:ref:`Shape3D<class_Shape3D>` **shape** :ref:`🔗<class_ShapeCast3D_property_shape>`
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.. rst-class:: classref-property-setget
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- |void| **set_shape**\ (\ value\: :ref:`Shape3D<class_Shape3D>`\ )
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- :ref:`Shape3D<class_Shape3D>` **get_shape**\ (\ )
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The :ref:`Shape3D<class_Shape3D>`-derived shape to be used for collision queries.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_property_target_position:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **target_position** = ``Vector3(0, -1, 0)`` :ref:`🔗<class_ShapeCast3D_property_target_position>`
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.. rst-class:: classref-property-setget
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- |void| **set_target_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_target_position**\ (\ )
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The shape's destination point, relative to this node's ``position``.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_ShapeCast3D_method_add_exception:
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.. rst-class:: classref-method
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|void| **add_exception**\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) :ref:`🔗<class_ShapeCast3D_method_add_exception>`
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Adds a collision exception so the shape does not report collisions with the specified :ref:`CollisionObject3D<class_CollisionObject3D>` node.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_add_exception_rid:
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.. rst-class:: classref-method
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|void| **add_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_ShapeCast3D_method_add_exception_rid>`
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Adds a collision exception so the shape does not report collisions with the specified :ref:`RID<class_RID>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_clear_exceptions:
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.. rst-class:: classref-method
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|void| **clear_exceptions**\ (\ ) :ref:`🔗<class_ShapeCast3D_method_clear_exceptions>`
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Removes all collision exceptions for this **ShapeCast3D**.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_force_shapecast_update:
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.. rst-class:: classref-method
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|void| **force_shapecast_update**\ (\ ) :ref:`🔗<class_ShapeCast3D_method_force_shapecast_update>`
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Updates the collision information for the shape immediately, without waiting for the next ``_physics_process`` call. Use this method, for example, when the shape or its parent has changed state.
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\ **Note:** ``enabled == true`` is not required for this to work.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_closest_collision_safe_fraction:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_closest_collision_safe_fraction**\ (\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_closest_collision_safe_fraction>`
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The fraction from the **ShapeCast3D**'s origin to its :ref:`target_position<class_ShapeCast3D_property_target_position>` (between 0 and 1) of how far the shape can move without triggering a collision.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_closest_collision_unsafe_fraction:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_closest_collision_unsafe_fraction**\ (\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_closest_collision_unsafe_fraction>`
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The fraction from the **ShapeCast3D**'s origin to its :ref:`target_position<class_ShapeCast3D_property_target_position>` (between 0 and 1) of how far the shape must move to trigger a collision.
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In ideal conditions this would be the same as :ref:`get_closest_collision_safe_fraction<class_ShapeCast3D_method_get_closest_collision_safe_fraction>`, however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_collider:
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **get_collider**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collider>`
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Returns the collided :ref:`Object<class_Object>` of one of the multiple collisions at ``index``, or ``null`` if no object is intersecting the shape (i.e. :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>` returns ``false``).
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_collider_rid:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_collider_rid**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collider_rid>`
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Returns the :ref:`RID<class_RID>` of the collided object of one of the multiple collisions at ``index``.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_collider_shape:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_collider_shape**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collider_shape>`
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Returns the shape ID of the colliding shape of one of the multiple collisions at ``index``, or ``0`` if no object is intersecting the shape (i.e. :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>` returns ``false``).
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_collision_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_collision_count**\ (\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collision_count>`
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The number of collisions detected at the point of impact. Use this to iterate over multiple collisions as provided by :ref:`get_collider<class_ShapeCast3D_method_get_collider>`, :ref:`get_collider_shape<class_ShapeCast3D_method_get_collider_shape>`, :ref:`get_collision_point<class_ShapeCast3D_method_get_collision_point>`, and :ref:`get_collision_normal<class_ShapeCast3D_method_get_collision_normal>` methods.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_collision_mask_value:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **get_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collision_mask_value>`
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Returns whether or not the specified layer of the :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_collision_normal:
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_collision_normal**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collision_normal>`
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Returns the normal of one of the multiple collisions at ``index`` of the intersecting object.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_get_collision_point:
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_collision_point**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_ShapeCast3D_method_get_collision_point>`
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Returns the collision point of one of the multiple collisions at ``index`` where the shape intersects the colliding object.
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\ **Note:** this point is in the **global** coordinate system.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_is_colliding:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_colliding**\ (\ ) |const| :ref:`🔗<class_ShapeCast3D_method_is_colliding>`
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Returns whether any object is intersecting with the shape's vector (considering the vector length).
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_remove_exception:
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.. rst-class:: classref-method
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|void| **remove_exception**\ (\ node\: :ref:`CollisionObject3D<class_CollisionObject3D>`\ ) :ref:`🔗<class_ShapeCast3D_method_remove_exception>`
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Removes a collision exception so the shape does report collisions with the specified :ref:`CollisionObject3D<class_CollisionObject3D>` node.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_remove_exception_rid:
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.. rst-class:: classref-method
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|void| **remove_exception_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_ShapeCast3D_method_remove_exception_rid>`
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Removes a collision exception so the shape does report collisions with the specified :ref:`RID<class_RID>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_resource_changed:
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.. rst-class:: classref-method
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|void| **resource_changed**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`🔗<class_ShapeCast3D_method_resource_changed>`
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**Deprecated:** Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.
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This method does nothing.
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.. rst-class:: classref-item-separator
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----
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.. _class_ShapeCast3D_method_set_collision_mask_value:
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.. rst-class:: classref-method
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|void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ShapeCast3D_method_set_collision_mask_value>`
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Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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