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203 lines
11 KiB
ReStructuredText
203 lines
11 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/InputEventMouseMotion.xml.
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.. _class_InputEventMouseMotion:
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InputEventMouseMotion
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=====================
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**Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Represents a mouse or a pen movement.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Stores information about a mouse or a pen motion. This includes relative position, absolute position, and velocity. See :ref:`Node._input<class_Node_private_method__input>`.
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\ **Note:** By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, set :ref:`Input.use_accumulated_input<class_Input_property_use_accumulated_input>` to ``false`` to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing `Bresenham's line algorithm <https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm>`__ as well to avoid visible gaps in lines if the user is moving the mouse quickly.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Using InputEvent <../tutorials/inputs/inputevent>`
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- :doc:`Mouse and input coordinates <../tutorials/inputs/mouse_and_input_coordinates>`
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- `3D Voxel Demo <https://godotengine.org/asset-library/asset/2755>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`pen_inverted<class_InputEventMouseMotion_property_pen_inverted>` | ``false`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`pressure<class_InputEventMouseMotion_property_pressure>` | ``0.0`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`screen_relative<class_InputEventMouseMotion_property_screen_relative>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`screen_velocity<class_InputEventMouseMotion_property_screen_velocity>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventMouseMotion_property_tilt>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`velocity<class_InputEventMouseMotion_property_velocity>` | ``Vector2(0, 0)`` |
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+-------------------------------+------------------------------------------------------------------------------+-------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_InputEventMouseMotion_property_pen_inverted:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **pen_inverted** = ``false`` :ref:`🔗<class_InputEventMouseMotion_property_pen_inverted>`
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.. rst-class:: classref-property-setget
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- |void| **set_pen_inverted**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_pen_inverted**\ (\ )
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Returns ``true`` when using the eraser end of a stylus pen.
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\ **Note:** This property is implemented on Linux, macOS and Windows.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_pressure:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **pressure** = ``0.0`` :ref:`🔗<class_InputEventMouseMotion_property_pressure>`
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.. rst-class:: classref-property-setget
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- |void| **set_pressure**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_pressure**\ (\ )
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Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_relative:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **relative** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_relative>`
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.. rst-class:: classref-property-setget
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- |void| **set_relative**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_relative**\ (\ )
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The mouse position relative to the previous position (position at the last frame).
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\ **Note:** Since **InputEventMouseMotion** is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse.
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\ **Note:** :ref:`relative<class_InputEventMouseMotion_property_relative>` is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using :ref:`relative<class_InputEventMouseMotion_property_relative>` in a script that handles mouse aiming with the :ref:`Input.MOUSE_MODE_CAPTURED<class_Input_constant_MOUSE_MODE_CAPTURED>` mouse mode. To avoid this, use :ref:`screen_relative<class_InputEventMouseMotion_property_screen_relative>` instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_screen_relative:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **screen_relative** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_screen_relative>`
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.. rst-class:: classref-property-setget
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- |void| **set_screen_relative**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_screen_relative**\ (\ )
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The unscaled mouse position relative to the previous position in the coordinate system of the screen (position at the last frame).
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\ **Note:** Since **InputEventMouseMotion** is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse. This coordinate is *not* scaled according to the content scale factor or calls to :ref:`InputEvent.xformed_by<class_InputEvent_method_xformed_by>`. This should be preferred over :ref:`relative<class_InputEventMouseMotion_property_relative>` for mouse aiming when using the :ref:`Input.MOUSE_MODE_CAPTURED<class_Input_constant_MOUSE_MODE_CAPTURED>` mouse mode, regardless of the project's stretch mode.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_screen_velocity:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **screen_velocity** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_screen_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_screen_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_screen_velocity**\ (\ )
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The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is *not* scaled according to the content scale factor or calls to :ref:`InputEvent.xformed_by<class_InputEvent_method_xformed_by>`. This should be preferred over :ref:`velocity<class_InputEventMouseMotion_property_velocity>` for mouse aiming when using the :ref:`Input.MOUSE_MODE_CAPTURED<class_Input_constant_MOUSE_MODE_CAPTURED>` mouse mode, regardless of the project's stretch mode.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_tilt:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **tilt** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_tilt>`
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.. rst-class:: classref-property-setget
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- |void| **set_tilt**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_tilt**\ (\ )
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Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouseMotion_property_velocity:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **velocity** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouseMotion_property_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_velocity**\ (\ )
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The mouse velocity in pixels per second.
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\ **Note:** :ref:`velocity<class_InputEventMouseMotion_property_velocity>` is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means mouse sensitivity will appear different depending on resolution when using :ref:`velocity<class_InputEventMouseMotion_property_velocity>` in a script that handles mouse aiming with the :ref:`Input.MOUSE_MODE_CAPTURED<class_Input_constant_MOUSE_MODE_CAPTURED>` mouse mode. To avoid this, use :ref:`screen_velocity<class_InputEventMouseMotion_property_screen_velocity>` instead.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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