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117 lines
5.8 KiB
ReStructuredText
117 lines
5.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/InputEventMouse.xml.
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.. _class_InputEventMouse:
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InputEventMouse
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===============
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**Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`
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Base input event type for mouse events.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Stores general information about mouse events.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Using InputEvent <../tutorials/inputs/inputevent>`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
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| |bitfield|\[:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\] | :ref:`button_mask<class_InputEventMouse_property_button_mask>` | ``0`` |
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+-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_InputEventMouse_property_global_position>` | ``Vector2(0, 0)`` |
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+-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventMouse_property_position>` | ``Vector2(0, 0)`` |
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+-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_InputEventMouse_property_button_mask:
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.. rst-class:: classref-property
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|bitfield|\[:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\] **button_mask** = ``0`` :ref:`🔗<class_InputEventMouse_property_button_mask>`
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.. rst-class:: classref-property-setget
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- |void| **set_button_mask**\ (\ value\: |bitfield|\[:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\]\ )
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- |bitfield|\[:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\] **get_button_mask**\ (\ )
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The mouse button mask identifier, one of or a bitwise combination of the :ref:`MouseButton<enum_@GlobalScope_MouseButton>` button masks.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouse_property_global_position:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **global_position** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouse_property_global_position>`
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.. rst-class:: classref-property-setget
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- |void| **set_global_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_global_position**\ (\ )
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When received in :ref:`Node._input<class_Node_private_method__input>` or :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`, returns the mouse's position in the root :ref:`Viewport<class_Viewport>` using the coordinate system of the root :ref:`Viewport<class_Viewport>`.
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When received in :ref:`Control._gui_input<class_Control_private_method__gui_input>`, returns the mouse's position in the :ref:`CanvasLayer<class_CanvasLayer>` that the :ref:`Control<class_Control>` is in using the coordinate system of the :ref:`CanvasLayer<class_CanvasLayer>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventMouse_property_position:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouse_property_position>`
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.. rst-class:: classref-property-setget
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- |void| **set_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_position**\ (\ )
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When received in :ref:`Node._input<class_Node_private_method__input>` or :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`, returns the mouse's position in the :ref:`Viewport<class_Viewport>` this :ref:`Node<class_Node>` is in using the coordinate system of this :ref:`Viewport<class_Viewport>`.
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When received in :ref:`Control._gui_input<class_Control_private_method__gui_input>`, returns the mouse's position in the :ref:`Control<class_Control>` using the local coordinate system of the :ref:`Control<class_Control>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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