Files
godot-docs/classes/class_inputeventmouse.rst
2024-10-04 02:15:35 +00:00

117 lines
5.8 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/InputEventMouse.xml.
.. _class_InputEventMouse:
InputEventMouse
===============
**Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`
Base input event type for mouse events.
.. rst-class:: classref-introduction-group
Description
-----------
Stores general information about mouse events.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Using InputEvent <../tutorials/inputs/inputevent>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
| |bitfield|\[:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\] | :ref:`button_mask<class_InputEventMouse_property_button_mask>` | ``0`` |
+-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_InputEventMouse_property_global_position>` | ``Vector2(0, 0)`` |
+-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventMouse_property_position>` | ``Vector2(0, 0)`` |
+-------------------------------------------------------------------------+------------------------------------------------------------------------+-------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_InputEventMouse_property_button_mask:
.. rst-class:: classref-property
|bitfield|\[:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\] **button_mask** = ``0`` :ref:`🔗<class_InputEventMouse_property_button_mask>`
.. rst-class:: classref-property-setget
- |void| **set_button_mask**\ (\ value\: |bitfield|\[:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\]\ )
- |bitfield|\[:ref:`MouseButtonMask<enum_@GlobalScope_MouseButtonMask>`\] **get_button_mask**\ (\ )
The mouse button mask identifier, one of or a bitwise combination of the :ref:`MouseButton<enum_@GlobalScope_MouseButton>` button masks.
.. rst-class:: classref-item-separator
----
.. _class_InputEventMouse_property_global_position:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **global_position** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouse_property_global_position>`
.. rst-class:: classref-property-setget
- |void| **set_global_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_global_position**\ (\ )
When received in :ref:`Node._input<class_Node_private_method__input>` or :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`, returns the mouse's position in the root :ref:`Viewport<class_Viewport>` using the coordinate system of the root :ref:`Viewport<class_Viewport>`.
When received in :ref:`Control._gui_input<class_Control_private_method__gui_input>`, returns the mouse's position in the :ref:`CanvasLayer<class_CanvasLayer>` that the :ref:`Control<class_Control>` is in using the coordinate system of the :ref:`CanvasLayer<class_CanvasLayer>`.
.. rst-class:: classref-item-separator
----
.. _class_InputEventMouse_property_position:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventMouse_property_position>`
.. rst-class:: classref-property-setget
- |void| **set_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_position**\ (\ )
When received in :ref:`Node._input<class_Node_private_method__input>` or :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`, returns the mouse's position in the :ref:`Viewport<class_Viewport>` this :ref:`Node<class_Node>` is in using the coordinate system of this :ref:`Viewport<class_Viewport>`.
When received in :ref:`Control._gui_input<class_Control_private_method__gui_input>`, returns the mouse's position in the :ref:`Control<class_Control>` using the local coordinate system of the :ref:`Control<class_Control>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`