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88 lines
4.8 KiB
ReStructuredText
88 lines
4.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/AudioEffect.xml.
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.. _class_AudioEffect:
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AudioEffect
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===========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`AudioEffectAmplify<class_AudioEffectAmplify>`, :ref:`AudioEffectCapture<class_AudioEffectCapture>`, :ref:`AudioEffectChorus<class_AudioEffectChorus>`, :ref:`AudioEffectCompressor<class_AudioEffectCompressor>`, :ref:`AudioEffectDelay<class_AudioEffectDelay>`, :ref:`AudioEffectDistortion<class_AudioEffectDistortion>`, :ref:`AudioEffectEQ<class_AudioEffectEQ>`, :ref:`AudioEffectFilter<class_AudioEffectFilter>`, :ref:`AudioEffectHardLimiter<class_AudioEffectHardLimiter>`, :ref:`AudioEffectLimiter<class_AudioEffectLimiter>`, :ref:`AudioEffectPanner<class_AudioEffectPanner>`, :ref:`AudioEffectPhaser<class_AudioEffectPhaser>`, :ref:`AudioEffectPitchShift<class_AudioEffectPitchShift>`, :ref:`AudioEffectRecord<class_AudioEffectRecord>`, :ref:`AudioEffectReverb<class_AudioEffectReverb>`, :ref:`AudioEffectSpectrumAnalyzer<class_AudioEffectSpectrumAnalyzer>`, :ref:`AudioEffectStereoEnhance<class_AudioEffectStereoEnhance>`
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Base class for audio effect resources.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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The base :ref:`Resource<class_Resource>` for every audio effect. In the editor, an audio effect can be added to the current bus layout through the Audio panel. At run-time, it is also possible to manipulate audio effects through :ref:`AudioServer.add_bus_effect<class_AudioServer_method_add_bus_effect>`, :ref:`AudioServer.remove_bus_effect<class_AudioServer_method_remove_bus_effect>`, and :ref:`AudioServer.get_bus_effect<class_AudioServer_method_get_bus_effect>`.
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When applied on a bus, an audio effect creates a corresponding :ref:`AudioEffectInstance<class_AudioEffectInstance>`. The instance is directly responsible for manipulating the sound, based on the original audio effect's properties.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Audio buses <../tutorials/audio/audio_buses>`
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- `Audio Microphone Record Demo <https://godotengine.org/asset-library/asset/2760>`__
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------------------------------+------------------------------------------------------------------------------------+
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| :ref:`AudioEffectInstance<class_AudioEffectInstance>` | :ref:`_instantiate<class_AudioEffect_private_method__instantiate>`\ (\ ) |virtual| |
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+-------------------------------------------------------+------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_AudioEffect_private_method__instantiate:
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.. rst-class:: classref-method
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:ref:`AudioEffectInstance<class_AudioEffectInstance>` **_instantiate**\ (\ ) |virtual| :ref:`🔗<class_AudioEffect_private_method__instantiate>`
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Override this method to customize the :ref:`AudioEffectInstance<class_AudioEffectInstance>` created when this effect is applied on a bus in the editor's Audio panel, or through :ref:`AudioServer.add_bus_effect<class_AudioServer_method_add_bus_effect>`.
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::
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extends AudioEffect
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@export var strength = 4.0
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func _instantiate():
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var effect = CustomAudioEffectInstance.new()
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effect.base = self
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return effect
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\ **Note:** It is recommended to keep a reference to the original **AudioEffect** in the new instance. Depending on the implementation this allows the effect instance to listen for changes at run-time and be modified accordingly.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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