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godot-docs/classes/class_animationnodesync.rst
2024-10-04 02:15:35 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/AnimationNodeSync.xml.
.. _class_AnimationNodeSync:
AnimationNodeSync
=================
**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, :ref:`AnimationNodeSub2<class_AnimationNodeSub2>`, :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`
Base class for :ref:`AnimationNode<class_AnimationNode>`\ s with multiple input ports that must be synchronized.
.. rst-class:: classref-introduction-group
Description
-----------
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an :ref:`AnimationTree<class_AnimationTree>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------+----------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeSync_property_sync>` | ``false`` |
+-------------------------+----------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_AnimationNodeSync_property_sync:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **sync** = ``false`` :ref:`🔗<class_AnimationNodeSync_property_sync>`
.. rst-class:: classref-property-setget
- |void| **set_use_sync**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_using_sync**\ (\ )
If ``false``, the blended animations' frame are stopped when the blend value is ``0``.
If ``true``, forcing the blended animations to advance frame.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`