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ReStructuredText
455 lines
20 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/doc/classes/AnimatedSprite2D.xml.
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.. _class_AnimatedSprite2D:
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AnimatedSprite2D
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================
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Sprite node that contains multiple textures as frames to play for animation.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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**AnimatedSprite2D** is similar to the :ref:`Sprite2D<class_Sprite2D>` node, except it carries multiple textures as animation frames. Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The :ref:`SpriteFrames<class_SpriteFrames>` resource can be configured in the editor via the SpriteFrames bottom panel.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`2D Sprite animation <../tutorials/2d/2d_sprite_animation>`
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- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/2712>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimatedSprite2D_property_animation>` | ``&"default"`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`String<class_String>` | :ref:`autoplay<class_AnimatedSprite2D_property_autoplay>` | ``""`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite2D_property_centered>` | ``true`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite2D_property_flip_h>` | ``false`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite2D_property_flip_v>` | ``false`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite2D_property_frame>` | ``0`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`frame_progress<class_AnimatedSprite2D_property_frame_progress>` | ``0.0`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite2D_property_offset>` | ``Vector2(0, 0)`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite2D_property_speed_scale>` | ``1.0`` |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`sprite_frames<class_AnimatedSprite2D_property_sprite_frames>` | |
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+-----------------------------------------+-----------------------------------------------------------------------+-------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_playing_speed<class_AnimatedSprite2D_method_get_playing_speed>`\ (\ ) |const| |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite2D_method_is_playing>`\ (\ ) |const| |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`pause<class_AnimatedSprite2D_method_pause>`\ (\ ) |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`play<class_AnimatedSprite2D_method_play>`\ (\ name\: :ref:`StringName<class_StringName>` = &"", custom_speed\: :ref:`float<class_float>` = 1.0, from_end\: :ref:`bool<class_bool>` = false\ ) |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`play_backwards<class_AnimatedSprite2D_method_play_backwards>`\ (\ name\: :ref:`StringName<class_StringName>` = &""\ ) |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_frame_and_progress<class_AnimatedSprite2D_method_set_frame_and_progress>`\ (\ frame\: :ref:`int<class_int>`, progress\: :ref:`float<class_float>`\ ) |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`stop<class_AnimatedSprite2D_method_stop>`\ (\ ) |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_AnimatedSprite2D_signal_animation_changed:
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.. rst-class:: classref-signal
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**animation_changed**\ (\ ) :ref:`🔗<class_AnimatedSprite2D_signal_animation_changed>`
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Emitted when :ref:`animation<class_AnimatedSprite2D_property_animation>` changes.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_signal_animation_finished:
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.. rst-class:: classref-signal
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**animation_finished**\ (\ ) :ref:`🔗<class_AnimatedSprite2D_signal_animation_finished>`
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Emitted when the animation reaches the end, or the start if it is played in reverse. When the animation finishes, it pauses the playback.
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\ **Note:** This signal is not emitted if an animation is looping.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_signal_animation_looped:
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.. rst-class:: classref-signal
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**animation_looped**\ (\ ) :ref:`🔗<class_AnimatedSprite2D_signal_animation_looped>`
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Emitted when the animation loops.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_signal_frame_changed:
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.. rst-class:: classref-signal
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**frame_changed**\ (\ ) :ref:`🔗<class_AnimatedSprite2D_signal_frame_changed>`
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Emitted when :ref:`frame<class_AnimatedSprite2D_property_frame>` changes.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_signal_sprite_frames_changed:
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.. rst-class:: classref-signal
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**sprite_frames_changed**\ (\ ) :ref:`🔗<class_AnimatedSprite2D_signal_sprite_frames_changed>`
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Emitted when :ref:`sprite_frames<class_AnimatedSprite2D_property_sprite_frames>` changes.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AnimatedSprite2D_property_animation:
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.. rst-class:: classref-property
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:ref:`StringName<class_StringName>` **animation** = ``&"default"`` :ref:`🔗<class_AnimatedSprite2D_property_animation>`
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.. rst-class:: classref-property-setget
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- |void| **set_animation**\ (\ value\: :ref:`StringName<class_StringName>`\ )
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- :ref:`StringName<class_StringName>` **get_animation**\ (\ )
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The current animation from the :ref:`sprite_frames<class_AnimatedSprite2D_property_sprite_frames>` resource. If this value is changed, the :ref:`frame<class_AnimatedSprite2D_property_frame>` counter and the :ref:`frame_progress<class_AnimatedSprite2D_property_frame_progress>` are reset.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_autoplay:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **autoplay** = ``""`` :ref:`🔗<class_AnimatedSprite2D_property_autoplay>`
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.. rst-class:: classref-property-setget
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- |void| **set_autoplay**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_autoplay**\ (\ )
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The key of the animation to play when the scene loads.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_centered:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **centered** = ``true`` :ref:`🔗<class_AnimatedSprite2D_property_centered>`
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.. rst-class:: classref-property-setget
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- |void| **set_centered**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_centered**\ (\ )
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If ``true``, texture will be centered.
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\ **Note:** For games with a pixel art aesthetic, textures may appear deformed when centered. This is caused by their position being between pixels. To prevent this, set this property to ``false``, or consider enabling :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_flip_h:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_AnimatedSprite2D_property_flip_h>`
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.. rst-class:: classref-property-setget
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- |void| **set_flip_h**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_flipped_h**\ (\ )
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If ``true``, texture is flipped horizontally.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_flip_v:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_AnimatedSprite2D_property_flip_v>`
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.. rst-class:: classref-property-setget
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- |void| **set_flip_v**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_flipped_v**\ (\ )
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If ``true``, texture is flipped vertically.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_frame:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_AnimatedSprite2D_property_frame>`
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.. rst-class:: classref-property-setget
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- |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_frame**\ (\ )
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The displayed animation frame's index. Setting this property also resets :ref:`frame_progress<class_AnimatedSprite2D_property_frame_progress>`. If this is not desired, use :ref:`set_frame_and_progress<class_AnimatedSprite2D_method_set_frame_and_progress>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_frame_progress:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **frame_progress** = ``0.0`` :ref:`🔗<class_AnimatedSprite2D_property_frame_progress>`
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.. rst-class:: classref-property-setget
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- |void| **set_frame_progress**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_frame_progress**\ (\ )
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The progress value between ``0.0`` and ``1.0`` until the current frame transitions to the next frame. If the animation is playing backwards, the value transitions from ``1.0`` to ``0.0``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_offset:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_AnimatedSprite2D_property_offset>`
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.. rst-class:: classref-property-setget
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- |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
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The texture's drawing offset.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_speed_scale:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **speed_scale** = ``1.0`` :ref:`🔗<class_AnimatedSprite2D_property_speed_scale>`
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.. rst-class:: classref-property-setget
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- |void| **set_speed_scale**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_speed_scale**\ (\ )
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The speed scaling ratio. For example, if this value is ``1``, then the animation plays at normal speed. If it's ``0.5``, then it plays at half speed. If it's ``2``, then it plays at double speed.
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If set to a negative value, the animation is played in reverse. If set to ``0``, the animation will not advance.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_property_sprite_frames:
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.. rst-class:: classref-property
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:ref:`SpriteFrames<class_SpriteFrames>` **sprite_frames** :ref:`🔗<class_AnimatedSprite2D_property_sprite_frames>`
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.. rst-class:: classref-property-setget
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- |void| **set_sprite_frames**\ (\ value\: :ref:`SpriteFrames<class_SpriteFrames>`\ )
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- :ref:`SpriteFrames<class_SpriteFrames>` **get_sprite_frames**\ (\ )
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The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the :ref:`SpriteFrames<class_SpriteFrames>` resource.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_AnimatedSprite2D_method_get_playing_speed:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_playing_speed**\ (\ ) |const| :ref:`🔗<class_AnimatedSprite2D_method_get_playing_speed>`
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Returns the actual playing speed of current animation or ``0`` if not playing. This speed is the :ref:`speed_scale<class_AnimatedSprite2D_property_speed_scale>` property multiplied by ``custom_speed`` argument specified when calling the :ref:`play<class_AnimatedSprite2D_method_play>` method.
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Returns a negative value if the current animation is playing backwards.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_method_is_playing:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_playing**\ (\ ) |const| :ref:`🔗<class_AnimatedSprite2D_method_is_playing>`
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Returns ``true`` if an animation is currently playing (even if :ref:`speed_scale<class_AnimatedSprite2D_property_speed_scale>` and/or ``custom_speed`` are ``0``).
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_method_pause:
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.. rst-class:: classref-method
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|void| **pause**\ (\ ) :ref:`🔗<class_AnimatedSprite2D_method_pause>`
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Pauses the currently playing animation. The :ref:`frame<class_AnimatedSprite2D_property_frame>` and :ref:`frame_progress<class_AnimatedSprite2D_property_frame_progress>` will be kept and calling :ref:`play<class_AnimatedSprite2D_method_play>` or :ref:`play_backwards<class_AnimatedSprite2D_method_play_backwards>` without arguments will resume the animation from the current playback position.
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See also :ref:`stop<class_AnimatedSprite2D_method_stop>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_method_play:
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.. rst-class:: classref-method
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|void| **play**\ (\ name\: :ref:`StringName<class_StringName>` = &"", custom_speed\: :ref:`float<class_float>` = 1.0, from_end\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_AnimatedSprite2D_method_play>`
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Plays the animation with key ``name``. If ``custom_speed`` is negative and ``from_end`` is ``true``, the animation will play backwards (which is equivalent to calling :ref:`play_backwards<class_AnimatedSprite2D_method_play_backwards>`).
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If this method is called with that same animation ``name``, or with no ``name`` parameter, the assigned animation will resume playing if it was paused.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_method_play_backwards:
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.. rst-class:: classref-method
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|void| **play_backwards**\ (\ name\: :ref:`StringName<class_StringName>` = &""\ ) :ref:`🔗<class_AnimatedSprite2D_method_play_backwards>`
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Plays the animation with key ``name`` in reverse.
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This method is a shorthand for :ref:`play<class_AnimatedSprite2D_method_play>` with ``custom_speed = -1.0`` and ``from_end = true``, so see its description for more information.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_method_set_frame_and_progress:
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.. rst-class:: classref-method
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|void| **set_frame_and_progress**\ (\ frame\: :ref:`int<class_int>`, progress\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AnimatedSprite2D_method_set_frame_and_progress>`
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The setter of :ref:`frame<class_AnimatedSprite2D_property_frame>` resets the :ref:`frame_progress<class_AnimatedSprite2D_property_frame_progress>` to ``0.0`` implicitly, but this method avoids that.
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This is useful when you want to carry over the current :ref:`frame_progress<class_AnimatedSprite2D_property_frame_progress>` to another :ref:`frame<class_AnimatedSprite2D_property_frame>`.
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\ **Example:**\
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.. tabs::
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.. code-tab:: gdscript
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# Change the animation with keeping the frame index and progress.
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var current_frame = animated_sprite.get_frame()
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var current_progress = animated_sprite.get_frame_progress()
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animated_sprite.play("walk_another_skin")
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animated_sprite.set_frame_and_progress(current_frame, current_progress)
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimatedSprite2D_method_stop:
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.. rst-class:: classref-method
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|void| **stop**\ (\ ) :ref:`🔗<class_AnimatedSprite2D_method_stop>`
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Stops the currently playing animation. The animation position is reset to ``0`` and the ``custom_speed`` is reset to ``1.0``. See also :ref:`pause<class_AnimatedSprite2D_method_pause>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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