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2023-08-10 16:37:42 +02:00

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GD0401: The class must derive from GodotObject or a derived class
=================================================================
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Value
==================================== ======================================
**Rule ID** GD0401
**Category** Usage
**Fix is breaking or non-breaking** Breaking - If changing the inheritance chain
Non-breaking - If removing the ``[GlobalClass]`` attribute
**Enabled by default** Yes
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Cause
-----
A type annotated with the ``[GlobalClass]`` attribute does not derive from
``GodotObject``.
Rule description
----------------
The ``[GlobalClass]`` has no effect for types that don't derive from ``GodotObject``.
Every :ref:`global class <doc_c_sharp_global_classes>` must ultimately derive from
``GodotObject`` so it can be marshalled.
.. code-block:: csharp
// This type is not registered as a global class because it doesn't derive from GodotObject.
[GlobalClass]
class SomeType { }
// This type is a global class because it derives from Godot.Node
// which ultimately derives from GodotObject.
[GlobalClass]
class MyNode : Node { }
// This type is a global class because it derives from Godot.Resource
// which ultimately derives from GodotObject.
[GlobalClass]
class MyResource : Resource { }
How to fix violations
---------------------
To fix a violation of this rule, change the type to derive from ``GodotObject``
or remove the ``[GlobalClass]`` attribute.
When to suppress warnings
-------------------------
Do not suppress a warning from this rule. Adding the ``[GlobalClass]`` to a type
that doesn't derive from ``GodotObject`` is an easy mistake to make and this
warning helps users realize that it may result in unexpected errors.