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In some cases, it may be better to use specially configured QuadMeshes as an alternative to volumetric fog. - Quads work with any rendering method, including Forward Mobile and Compatibility. - Quads do not require temporal reprojection to look smooth, which makes them suited to fast-moving dynamic effects such as lasers. They can also represent small details which volumetric fog cannot do efficiently. - Quads generally have a lower performance cost than volumetric fog (with some exceptions).
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