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104 lines
3.9 KiB
ReStructuredText
104 lines
3.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeUVFunc.xml.
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.. _class_VisualShaderNodeUVFunc:
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VisualShaderNodeUVFunc
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======================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Contains functions to modify texture coordinates (``uv``) to be used within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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UV functions are similar to :ref:`Vector2<class_Vector2>` functions, but the input port of this node uses the shader's UV value by default.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------------------------+-----------------------------------------------------------------+-------+
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| :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` | :ref:`function<class_VisualShaderNodeUVFunc_property_function>` | ``0`` |
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+-------------------------------------------------------+-----------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_VisualShaderNodeUVFunc_Function:
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.. rst-class:: classref-enumeration
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enum **Function**:
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.. _class_VisualShaderNodeUVFunc_constant_FUNC_PANNING:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_PANNING** = ``0``
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Translates ``uv`` by using ``scale`` and ``offset`` values using the following formula: ``uv = uv + offset * scale``. ``uv`` port is connected to ``UV`` built-in by default.
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.. _class_VisualShaderNodeUVFunc_constant_FUNC_SCALING:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_SCALING** = ``1``
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Scales ``uv`` by using ``scale`` and ``pivot`` values using the following formula: ``uv = (uv - pivot) * scale + pivot``. ``uv`` port is connected to ``UV`` built-in by default.
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.. _class_VisualShaderNodeUVFunc_constant_FUNC_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_MAX** = ``2``
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Represents the size of the :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` enum.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeUVFunc_property_function:
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.. rst-class:: classref-property
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:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **function** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_function** **(** :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` value **)**
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- :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **get_function** **(** **)**
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A function to be applied to the texture coordinates. See :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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