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68 lines
3.6 KiB
ReStructuredText
68 lines
3.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/CubemapArray.xml.
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.. _class_CubemapArray:
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CubemapArray
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============
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**Inherits:** :ref:`ImageTextureLayered<class_ImageTextureLayered>` **<** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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An array of :ref:`Cubemap<class_Cubemap>`\ s, stored together and with a single reference.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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**CubemapArray**\ s are made of an array of :ref:`Cubemap<class_Cubemap>`\ s. Like :ref:`Cubemap<class_Cubemap>`\ s, they are made of multiple textures, the amount of which must be divisible by 6 (one for each face of the cube). The primary benefit of **CubemapArray**\ s is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple :ref:`Cubemap<class_Cubemap>`\ s into a shader using a single **CubemapArray**.
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Moreover, :ref:`Cubemap<class_Cubemap>`\ s are allocated in adjacent cache regions on the GPU. This makes **CubemapArray**\ s the most efficient way to store multiple :ref:`Cubemap<class_Cubemap>`\ s.
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Internally, Godot uses **CubemapArray**\ s for many effects, including the :ref:`Sky<class_Sky>` if you set :ref:`ProjectSettings.rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` to ``true``.
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To create such a texture file yourself, reimport your image files using the import presets of the File System dock.
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\ **Note:** **CubemapArray** is not supported in the OpenGL 3 rendering backend.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------------+---------------------------------------------------------------------------------------------+
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| :ref:`Resource<class_Resource>` | :ref:`create_placeholder<class_CubemapArray_method_create_placeholder>` **(** **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_CubemapArray_method_create_placeholder:
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.. rst-class:: classref-method
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:ref:`Resource<class_Resource>` **create_placeholder** **(** **)** |const|
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Creates a placeholder version of this resource (:ref:`PlaceholderCubemapArray<class_PlaceholderCubemapArray>`).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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