Files
godot-docs/classes/class_csgtorus3d.rst
2024-05-07 11:26:31 +00:00

169 lines
6.0 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/csg/doc_classes/CSGTorus3D.xml.
.. _class_CSGTorus3D:
CSGTorus3D
==========
**Inherits:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Torus shape.
.. rst-class:: classref-introduction-group
Description
-----------
This node allows you to create a torus for use with the CSG system.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------+-------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`inner_radius<class_CSGTorus3D_property_inner_radius>` | ``0.5`` |
+---------------------------------+-------------------------------------------------------------+----------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGTorus3D_property_material>` | |
+---------------------------------+-------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`outer_radius<class_CSGTorus3D_property_outer_radius>` | ``1.0`` |
+---------------------------------+-------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`ring_sides<class_CSGTorus3D_property_ring_sides>` | ``6`` |
+---------------------------------+-------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`sides<class_CSGTorus3D_property_sides>` | ``8`` |
+---------------------------------+-------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGTorus3D_property_smooth_faces>` | ``true`` |
+---------------------------------+-------------------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CSGTorus3D_property_inner_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **inner_radius** = ``0.5``
.. rst-class:: classref-property-setget
- void **set_inner_radius** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_inner_radius** **(** **)**
The inner radius of the torus.
.. rst-class:: classref-item-separator
----
.. _class_CSGTorus3D_property_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **material**
.. rst-class:: classref-property-setget
- void **set_material** **(** :ref:`Material<class_Material>` value **)**
- :ref:`Material<class_Material>` **get_material** **(** **)**
The material used to render the torus.
.. rst-class:: classref-item-separator
----
.. _class_CSGTorus3D_property_outer_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **outer_radius** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_outer_radius** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_outer_radius** **(** **)**
The outer radius of the torus.
.. rst-class:: classref-item-separator
----
.. _class_CSGTorus3D_property_ring_sides:
.. rst-class:: classref-property
:ref:`int<class_int>` **ring_sides** = ``6``
.. rst-class:: classref-property-setget
- void **set_ring_sides** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_ring_sides** **(** **)**
The number of edges each ring of the torus is constructed of.
.. rst-class:: classref-item-separator
----
.. _class_CSGTorus3D_property_sides:
.. rst-class:: classref-property
:ref:`int<class_int>` **sides** = ``8``
.. rst-class:: classref-property-setget
- void **set_sides** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_sides** **(** **)**
The number of slices the torus is constructed of.
.. rst-class:: classref-item-separator
----
.. _class_CSGTorus3D_property_smooth_faces:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **smooth_faces** = ``true``
.. rst-class:: classref-property-setget
- void **set_smooth_faces** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_smooth_faces** **(** **)**
If ``true`` the normals of the torus are set to give a smooth effect making the torus seem rounded. If ``false`` the torus will have a flat shaded look.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`