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330 lines
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ReStructuredText
330 lines
14 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/CanvasLayer.xml.
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.. _class_CanvasLayer:
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CanvasLayer
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===========
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**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`ParallaxBackground<class_ParallaxBackground>`
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A node used for independent rendering of objects within a 2D scene.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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:ref:`CanvasItem<class_CanvasItem>`-derived nodes that are direct or indirect children of a **CanvasLayer** will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index ``0``, so a **CanvasLayer** with index ``-1`` will be drawn below, and a **CanvasLayer** with index ``1`` will be drawn above. This order will hold regardless of the :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` of the nodes within each layer.
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\ **CanvasLayer**\ s can be hidden and they can also optionally follow the viewport. This makes them useful for HUDs like health bar overlays (on layers ``1`` and higher) or backgrounds (on layers ``-1`` and lower).
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\ **Note:** Embedded :ref:`Window<class_Window>`\ s are placed on layer ``1024``. :ref:`CanvasItem<class_CanvasItem>`\ s on layers ``1025`` and higher appear in front of embedded windows.
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\ **Note:** Each **CanvasLayer** is drawn on one specific :ref:`Viewport<class_Viewport>` and cannot be shared between multiple :ref:`Viewport<class_Viewport>`\ s, see :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>`. When using multiple :ref:`Viewport<class_Viewport>`\ s, for example in a split-screen game, you need create an individual **CanvasLayer** for each :ref:`Viewport<class_Viewport>` you want it to be drawn on.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
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- :doc:`Canvas layers <../tutorials/2d/canvas_layers>`
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- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>` | ``false`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2(0, 0)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2(1, 1)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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| :ref:`bool<class_bool>` | :ref:`visible<class_CanvasLayer_property_visible>` | ``true`` |
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+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>` **(** **)** |const| |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_CanvasLayer_method_get_final_transform>` **(** **)** |const| |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| void | :ref:`hide<class_CanvasLayer_method_hide>` **(** **)** |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| void | :ref:`show<class_CanvasLayer_method_show>` **(** **)** |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_CanvasLayer_signal_visibility_changed:
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.. rst-class:: classref-signal
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**visibility_changed** **(** **)**
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Emitted when visibility of the layer is changed. See :ref:`visible<class_CanvasLayer_property_visible>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_CanvasLayer_property_custom_viewport:
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.. rst-class:: classref-property
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:ref:`Node<class_Node>` **custom_viewport**
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.. rst-class:: classref-property-setget
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- void **set_custom_viewport** **(** :ref:`Node<class_Node>` value **)**
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- :ref:`Node<class_Node>` **get_custom_viewport** **(** **)**
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The custom :ref:`Viewport<class_Viewport>` node assigned to the **CanvasLayer**. If ``null``, uses the default viewport instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_follow_viewport_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **follow_viewport_enabled** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_follow_viewport** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_following_viewport** **(** **)**
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If enabled, the **CanvasLayer** will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
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Together with :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` it can be used for a pseudo 3D effect.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_follow_viewport_scale:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **follow_viewport_scale** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_follow_viewport_scale** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_follow_viewport_scale** **(** **)**
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Scales the layer when using :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>`. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_layer:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **layer** = ``1``
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.. rst-class:: classref-property-setget
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- void **set_layer** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_layer** **(** **)**
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Layer index for draw order. Lower values are drawn behind higher values.
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\ **Note:** If multiple CanvasLayers have the same layer index, :ref:`CanvasItem<class_CanvasItem>` children of one CanvasLayer are drawn behind the :ref:`CanvasItem<class_CanvasItem>` children of the other CanvasLayer. Which CanvasLayer is drawn in front is non-deterministic.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_offset:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
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The layer's base offset.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_rotation:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **rotation** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_rotation** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_rotation** **(** **)**
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The layer's rotation in radians.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_scale:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)``
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.. rst-class:: classref-property-setget
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- void **set_scale** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_scale** **(** **)**
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The layer's scale.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_transform:
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.. rst-class:: classref-property
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:ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
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- :ref:`Transform2D<class_Transform2D>` **get_transform** **(** **)**
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The layer's transform.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_property_visible:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **visible** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_visible** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_visible** **(** **)**
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If ``false``, any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer** will be hidden.
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Unlike :ref:`CanvasItem.visible<class_CanvasItem_property_visible>`, visibility of a **CanvasLayer** isn't propagated to underlying layers.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_CanvasLayer_method_get_canvas:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_canvas** **(** **)** |const|
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Returns the RID of the canvas used by this layer.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_get_final_transform:
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.. rst-class:: classref-method
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:ref:`Transform2D<class_Transform2D>` **get_final_transform** **(** **)** |const|
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Returns the transform from the **CanvasLayer**\ s coordinate system to the :ref:`Viewport<class_Viewport>`\ s coordinate system.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_hide:
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.. rst-class:: classref-method
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void **hide** **(** **)**
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Hides any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer**. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``false``.
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.. rst-class:: classref-item-separator
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----
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.. _class_CanvasLayer_method_show:
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.. rst-class:: classref-method
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void **show** **(** **)**
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Shows any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer**. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``true``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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