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godot-docs/classes/class_animationnodeblendspace1d.rst
2024-05-07 11:26:31 +00:00

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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AnimationNodeBlendSpace1D.xml.
.. _class_AnimationNodeBlendSpace1D:
AnimationNodeBlendSpace1D
=========================
**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A set of :ref:`AnimationRootNode<class_AnimationRootNode>`\ s placed on a virtual axis, crossfading between the two adjacent ones. Used by :ref:`AnimationTree<class_AnimationTree>`.
.. rst-class:: classref-introduction-group
Description
-----------
A resource used by :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
\ **AnimationNodeBlendSpace1D** represents a virtual axis on which any type of :ref:`AnimationRootNode<class_AnimationRootNode>`\ s can be added using :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`. Outputs the linear blend of the two :ref:`AnimationRootNode<class_AnimationRootNode>`\ s adjacent to the current value.
You can set the extents of the axis with :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` and :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
| :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace1D_property_blend_mode>` | ``0`` |
+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>` | ``1.0`` |
+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` | ``-1.0`` |
+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`snap<class_AnimationNodeBlendSpace1D_property_snap>` | ``0.1`` |
+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlendSpace1D_property_sync>` | ``false`` |
+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
| :ref:`String<class_String>` | :ref:`value_label<class_AnimationNodeBlendSpace1D_property_value_label>` | ``"value"`` |
+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`float<class_float>` pos, :ref:`int<class_int>` at_index=-1 **)** |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace1D_method_get_blend_point_count>` **(** **)** |const| |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace1D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** |const| |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace1D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** |const| |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace1D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace1D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace1D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`float<class_float>` pos **)** |
+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_AnimationNodeBlendSpace1D_BlendMode:
.. rst-class:: classref-enumeration
enum **BlendMode**:
.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_INTERPOLATED:
.. rst-class:: classref-enumeration-constant
:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_INTERPOLATED** = ``0``
The interpolation between animations is linear.
.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE:
.. rst-class:: classref-enumeration-constant
:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_DISCRETE** = ``1``
The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.
.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE_CARRY:
.. rst-class:: classref-enumeration-constant
:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_DISCRETE_CARRY** = ``2``
Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_AnimationNodeBlendSpace1D_property_blend_mode:
.. rst-class:: classref-property
:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **blend_mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_blend_mode** **(** :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` value **)**
- :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **get_blend_mode** **(** **)**
Controls the interpolation between animations. See :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` constants.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_property_max_space:
.. rst-class:: classref-property
:ref:`float<class_float>` **max_space** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_max_space** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_max_space** **(** **)**
The blend space's axis's upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_property_min_space:
.. rst-class:: classref-property
:ref:`float<class_float>` **min_space** = ``-1.0``
.. rst-class:: classref-property-setget
- void **set_min_space** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_min_space** **(** **)**
The blend space's axis's lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_property_snap:
.. rst-class:: classref-property
:ref:`float<class_float>` **snap** = ``0.1``
.. rst-class:: classref-property-setget
- void **set_snap** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_snap** **(** **)**
Position increment to snap to when moving a point on the axis.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_property_sync:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **sync** = ``false``
.. rst-class:: classref-property-setget
- void **set_use_sync** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_using_sync** **(** **)**
If ``false``, the blended animations' frame are stopped when the blend value is ``0``.
If ``true``, forcing the blended animations to advance frame.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_property_value_label:
.. rst-class:: classref-property
:ref:`String<class_String>` **value_label** = ``"value"``
.. rst-class:: classref-property-setget
- void **set_value_label** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_value_label** **(** **)**
Label of the virtual axis of the blend space.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_AnimationNodeBlendSpace1D_method_add_blend_point:
.. rst-class:: classref-method
void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`float<class_float>` pos, :ref:`int<class_int>` at_index=-1 **)**
Adds a new point that represents a ``node`` on the virtual axis at a given position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_blend_point_count** **(** **)** |const|
Returns the number of points on the blend axis.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_node:
.. rst-class:: classref-method
:ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** |const|
Returns the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_position:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** |const|
Returns the position of the point at index ``point``.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_method_remove_blend_point:
.. rst-class:: classref-method
void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
Removes the point at index ``point`` from the blend axis.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_method_set_blend_point_node:
.. rst-class:: classref-method
void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
Changes the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeBlendSpace1D_method_set_blend_point_position:
.. rst-class:: classref-method
void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`float<class_float>` pos **)**
Updates the position of the point at index ``point`` on the blend axis.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`