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164 lines
11 KiB
ReStructuredText
164 lines
11 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.1/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.1/modules/gltf/doc_classes/GLTFDocument.xml.
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.. _class_GLTFDocument:
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GLTFDocument
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============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>` **(** :ref:`PackedByteArray<class_PackedByteArray>` bytes, :ref:`String<class_String>` base_path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)** |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_file<class_GLTFDocument_method_append_from_file>` **(** :ref:`String<class_String>` path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`String<class_String>` base_path="" **)** |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_scene<class_GLTFDocument_method_append_from_scene>` **(** :ref:`Node<class_Node>` node, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)** |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`generate_buffer<class_GLTFDocument_method_generate_buffer>` **(** :ref:`GLTFState<class_GLTFState>` state **)** |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`generate_scene<class_GLTFDocument_method_generate_scene>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`float<class_float>` bake_fps=30, :ref:`bool<class_bool>` trimming=false, :ref:`bool<class_bool>` remove_immutable_tracks=true **)** |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`register_gltf_document_extension<class_GLTFDocument_method_register_gltf_document_extension>` **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension, :ref:`bool<class_bool>` first_priority=false **)** |static| |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`unregister_gltf_document_extension<class_GLTFDocument_method_unregister_gltf_document_extension>` **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension **)** |static| |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`write_to_filesystem<class_GLTFDocument_method_write_to_filesystem>` **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`String<class_String>` path **)** |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_GLTFDocument_method_append_from_buffer:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **append_from_buffer** **(** :ref:`PackedByteArray<class_PackedByteArray>` bytes, :ref:`String<class_String>` base_path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)**
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Takes a :ref:`PackedByteArray<class_PackedByteArray>` defining a GLTF and imports the data to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
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\ **Note:** The ``base_path`` tells :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>` where to find dependencies and can be empty.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocument_method_append_from_file:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **append_from_file** **(** :ref:`String<class_String>` path, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0, :ref:`String<class_String>` base_path="" **)**
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Takes a path to a GLTF file and imports the data at that file path to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
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\ **Note:** The ``base_path`` tells :ref:`append_from_file<class_GLTFDocument_method_append_from_file>` where to find dependencies and can be empty.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocument_method_append_from_scene:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **append_from_scene** **(** :ref:`Node<class_Node>` node, :ref:`GLTFState<class_GLTFState>` state, :ref:`int<class_int>` flags=0 **)**
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Takes a Godot Engine scene node and exports it and its descendants to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocument_method_generate_buffer:
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.. rst-class:: classref-method
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:ref:`PackedByteArray<class_PackedByteArray>` **generate_buffer** **(** :ref:`GLTFState<class_GLTFState>` state **)**
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Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and returns a GLTF :ref:`PackedByteArray<class_PackedByteArray>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocument_method_generate_scene:
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.. rst-class:: classref-method
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:ref:`Node<class_Node>` **generate_scene** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`float<class_float>` bake_fps=30, :ref:`bool<class_bool>` trimming=false, :ref:`bool<class_bool>` remove_immutable_tracks=true **)**
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Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and returns a Godot Engine scene node.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocument_method_register_gltf_document_extension:
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.. rst-class:: classref-method
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void **register_gltf_document_extension** **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension, :ref:`bool<class_bool>` first_priority=false **)** |static|
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Registers the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` instance with GLTFDocument. If ``first_priority`` is true, this extension will be run first. Otherwise, it will be run last.
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\ **Note:** Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the ``set_additional_data`` and ``get_additional_data`` methods in :ref:`GLTFState<class_GLTFState>` or :ref:`GLTFNode<class_GLTFNode>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocument_method_unregister_gltf_document_extension:
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.. rst-class:: classref-method
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void **unregister_gltf_document_extension** **(** :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` extension **)** |static|
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Unregisters the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` instance.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFDocument_method_write_to_filesystem:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **write_to_filesystem** **(** :ref:`GLTFState<class_GLTFState>` state, :ref:`String<class_String>` path **)**
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Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and writes a glTF file to the filesystem.
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\ **Note:** The extension of the glTF file determines if it is a .glb binary file or a .gltf file.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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