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godot-docs/classes/class_visualshadernodevectorlen.rst
2023-05-19 13:35:34 +00:00

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.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/VisualShaderNodeVectorLen.xml.
.. _class_VisualShaderNodeVectorLen:
VisualShaderNodeVectorLen
=========================
**Inherits:** :ref:`VisualShaderNodeVectorBase<class_VisualShaderNodeVectorBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Returns the length of a :ref:`Vector3<class_Vector3>` within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Translated to ``length(p0)`` in the shader language.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`