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godot-docs/classes/class_visualshadernodeparticleemitter.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/VisualShaderNodeParticleEmitter.xml.
.. _class_VisualShaderNodeParticleEmitter:
VisualShaderNodeParticleEmitter
===============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeParticleBoxEmitter<class_VisualShaderNodeParticleBoxEmitter>`, :ref:`VisualShaderNodeParticleMeshEmitter<class_VisualShaderNodeParticleMeshEmitter>`, :ref:`VisualShaderNodeParticleRingEmitter<class_VisualShaderNodeParticleRingEmitter>`, :ref:`VisualShaderNodeParticleSphereEmitter<class_VisualShaderNodeParticleSphereEmitter>`
A base class for particle emitters.
.. rst-class:: classref-introduction-group
Description
-----------
Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------+------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`mode_2d<class_VisualShaderNodeParticleEmitter_property_mode_2d>` | ``false`` |
+-------------------------+------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeParticleEmitter_property_mode_2d:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **mode_2d** = ``false``
.. rst-class:: classref-property-setget
- void **set_mode_2d** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_mode_2d** **(** **)**
If ``true``, the result of this emitter is projected to 2D space. By default it is ``false`` and meant for use in 3D space.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`