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godot-docs/classes/class_visualshader.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/VisualShader.xml.
.. _class_VisualShader:
VisualShader
============
**Inherits:** :ref:`Shader<class_Shader>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A custom shader program with a visual editor.
.. rst-class:: classref-introduction-group
Description
-----------
This class allows you to define a custom shader program that can be used for various materials to render objects.
The visual shader editor creates the shader.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+---------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` | ``Vector2(0, 0)`` |
+-------------------------------+---------------------------------------------------------------+-------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_node<class_VisualShader_method_add_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_varying<class_VisualShader_method_add_varying>` **(** :ref:`String<class_String>` name, :ref:`VaryingMode<enum_VisualShader_VaryingMode>` mode, :ref:`VaryingType<enum_VisualShader_VaryingType>` type **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_connect_nodes<class_VisualShader_method_can_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_VisualShader_method_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_nodes_forced<class_VisualShader_method_connect_nodes_forced>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`disconnect_nodes<class_VisualShader_method_disconnect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`VisualShaderNode<class_VisualShaderNode>` | :ref:`get_node<class_VisualShader_method_get_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_node_connections<class_VisualShader_method_get_node_connections>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_node_list<class_VisualShader_method_get_node_list>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_VisualShader_method_get_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_valid_node_id<class_VisualShader_method_get_valid_node_id>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_varying<class_VisualShader_method_has_varying>` **(** :ref:`String<class_String>` name **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_node_connection<class_VisualShader_method_is_node_connection>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const| |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_node<class_VisualShader_method_remove_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_varying<class_VisualShader_method_remove_varying>` **(** :ref:`String<class_String>` name **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`replace_node<class_VisualShader_method_replace_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`StringName<class_StringName>` new_class **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mode<class_VisualShader_method_set_mode>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_node_position<class_VisualShader_method_set_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)** |
+-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShader_Type:
.. rst-class:: classref-enumeration
enum **Type**:
.. _class_VisualShader_constant_TYPE_VERTEX:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_VERTEX** = ``0``
A vertex shader, operating on vertices.
.. _class_VisualShader_constant_TYPE_FRAGMENT:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_FRAGMENT** = ``1``
A fragment shader, operating on fragments (pixels).
.. _class_VisualShader_constant_TYPE_LIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_LIGHT** = ``2``
A shader for light calculations.
.. _class_VisualShader_constant_TYPE_START:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_START** = ``3``
A function for the "start" stage of particle shader.
.. _class_VisualShader_constant_TYPE_PROCESS:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_PROCESS** = ``4``
A function for the "process" stage of particle shader.
.. _class_VisualShader_constant_TYPE_COLLIDE:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_COLLIDE** = ``5``
A function for the "collide" stage (particle collision handler) of particle shader.
.. _class_VisualShader_constant_TYPE_START_CUSTOM:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_START_CUSTOM** = ``6``
A function for the "start" stage of particle shader, with customized output.
.. _class_VisualShader_constant_TYPE_PROCESS_CUSTOM:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_PROCESS_CUSTOM** = ``7``
A function for the "process" stage of particle shader, with customized output.
.. _class_VisualShader_constant_TYPE_SKY:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_SKY** = ``8``
A shader for 3D environment's sky.
.. _class_VisualShader_constant_TYPE_FOG:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_FOG** = ``9``
A compute shader that runs for each froxel of the volumetric fog map.
.. _class_VisualShader_constant_TYPE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Type<enum_VisualShader_Type>` **TYPE_MAX** = ``10``
Represents the size of the :ref:`Type<enum_VisualShader_Type>` enum.
.. rst-class:: classref-item-separator
----
.. _enum_VisualShader_VaryingMode:
.. rst-class:: classref-enumeration
enum **VaryingMode**:
.. _class_VisualShader_constant_VARYING_MODE_VERTEX_TO_FRAG_LIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_VERTEX_TO_FRAG_LIGHT** = ``0``
Varying is passed from ``Vertex`` function to ``Fragment`` and ``Light`` functions.
.. _class_VisualShader_constant_VARYING_MODE_FRAG_TO_LIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_FRAG_TO_LIGHT** = ``1``
Varying is passed from ``Fragment`` function to ``Light`` function.
.. _class_VisualShader_constant_VARYING_MODE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_MAX** = ``2``
Represents the size of the :ref:`VaryingMode<enum_VisualShader_VaryingMode>` enum.
.. rst-class:: classref-item-separator
----
.. _enum_VisualShader_VaryingType:
.. rst-class:: classref-enumeration
enum **VaryingType**:
.. _class_VisualShader_constant_VARYING_TYPE_FLOAT:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_FLOAT** = ``0``
Varying is of type :ref:`float<class_float>`.
.. _class_VisualShader_constant_VARYING_TYPE_INT:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_INT** = ``1``
Varying is of type :ref:`int<class_int>`.
.. _class_VisualShader_constant_VARYING_TYPE_UINT:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_UINT** = ``2``
Varying is of type unsigned :ref:`int<class_int>`.
.. _class_VisualShader_constant_VARYING_TYPE_VECTOR_2D:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_2D** = ``3``
Varying is of type :ref:`Vector2<class_Vector2>`.
.. _class_VisualShader_constant_VARYING_TYPE_VECTOR_3D:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_3D** = ``4``
Varying is of type :ref:`Vector3<class_Vector3>`.
.. _class_VisualShader_constant_VARYING_TYPE_VECTOR_4D:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_4D** = ``5``
Varying is of type :ref:`Vector4<class_Vector4>`.
.. _class_VisualShader_constant_VARYING_TYPE_BOOLEAN:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_BOOLEAN** = ``6``
Varying is of type :ref:`bool<class_bool>`.
.. _class_VisualShader_constant_VARYING_TYPE_TRANSFORM:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_TRANSFORM** = ``7``
Varying is of type :ref:`Transform3D<class_Transform3D>`.
.. _class_VisualShader_constant_VARYING_TYPE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_MAX** = ``8``
Represents the size of the :ref:`VaryingType<enum_VisualShader_VaryingType>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Constants
---------
.. _class_VisualShader_constant_NODE_ID_INVALID:
.. rst-class:: classref-constant
**NODE_ID_INVALID** = ``-1``
Denotes invalid **VisualShader** node.
.. _class_VisualShader_constant_NODE_ID_OUTPUT:
.. rst-class:: classref-constant
**NODE_ID_OUTPUT** = ``0``
Denotes output node of **VisualShader**.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShader_property_graph_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **graph_offset** = ``Vector2(0, 0)``
.. rst-class:: classref-property-setget
- void **set_graph_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_graph_offset** **(** **)**
The offset vector of the whole graph.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_VisualShader_method_add_node:
.. rst-class:: classref-method
void **add_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)**
Adds the specified ``node`` to the shader.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_add_varying:
.. rst-class:: classref-method
void **add_varying** **(** :ref:`String<class_String>` name, :ref:`VaryingMode<enum_VisualShader_VaryingMode>` mode, :ref:`VaryingType<enum_VisualShader_VaryingType>` type **)**
Adds a new varying value node to the shader.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_can_connect_nodes:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **can_connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const|
Returns ``true`` if the specified nodes and ports can be connected together.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_connect_nodes:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
Connects the specified nodes and ports.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_connect_nodes_forced:
.. rst-class:: classref-method
void **connect_nodes_forced** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_disconnect_nodes:
.. rst-class:: classref-method
void **disconnect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
Connects the specified nodes and ports.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_get_node:
.. rst-class:: classref-method
:ref:`VisualShaderNode<class_VisualShaderNode>` **get_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const|
Returns the shader node instance with specified ``type`` and ``id``.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_get_node_connections:
.. rst-class:: classref-method
:ref:`Dictionary[]<class_Dictionary>` **get_node_connections** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
Returns the list of connected nodes with the specified type.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_get_node_list:
.. rst-class:: classref-method
:ref:`PackedInt32Array<class_PackedInt32Array>` **get_node_list** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
Returns the list of all nodes in the shader with the specified type.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_get_node_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const|
Returns the position of the specified node within the shader graph.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_get_valid_node_id:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_valid_node_id** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
Returns next valid node ID that can be added to the shader graph.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_has_varying:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_varying** **(** :ref:`String<class_String>` name **)** |const|
Returns ``true`` if the shader has a varying with the given ``name``.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_is_node_connection:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_node_connection** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const|
Returns ``true`` if the specified node and port connection exist.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_remove_node:
.. rst-class:: classref-method
void **remove_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)**
Removes the specified node from the shader.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_remove_varying:
.. rst-class:: classref-method
void **remove_varying** **(** :ref:`String<class_String>` name **)**
Removes a varying value node with the given ``name``. Prints an error if a node with this name is not found.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_replace_node:
.. rst-class:: classref-method
void **replace_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`StringName<class_StringName>` new_class **)**
Replaces the specified node with a node of new class type.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_set_mode:
.. rst-class:: classref-method
void **set_mode** **(** :ref:`Mode<enum_Shader_Mode>` mode **)**
Sets the mode of this shader.
.. rst-class:: classref-item-separator
----
.. _class_VisualShader_method_set_node_position:
.. rst-class:: classref-method
void **set_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)**
Sets the position of the specified node.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`