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godot-docs/classes/class_visibleonscreennotifier3d.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/VisibleOnScreenNotifier3D.xml.
.. _class_VisibleOnScreenNotifier3D:
VisibleOnScreenNotifier3D
=========================
**Inherits:** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisibleOnScreenEnabler3D<class_VisibleOnScreenEnabler3D>`
Detects approximately when the node is visible on screen.
.. rst-class:: classref-introduction-group
Description
-----------
The VisibleOnScreenNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a :ref:`Camera3D<class_Camera3D>`'s view.
If you want nodes to be disabled automatically when they exit the screen, use :ref:`VisibleOnScreenEnabler3D<class_VisibleOnScreenEnabler3D>` instead.
\ **Note:** VisibleOnScreenNotifier3D uses the render culling code to determine whether it's visible on screen, which also means that its :ref:`Node3D.visible<class_Node3D_property_visible>` must be ``true`` to work correctly.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------+------------------------------------------------------------+-------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`aabb<class_VisibleOnScreenNotifier3D_property_aabb>` | ``AABB(-1, -1, -1, 2, 2, 2)`` |
+-------------------------+------------------------------------------------------------+-------------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------+----------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibleOnScreenNotifier3D_method_is_on_screen>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_VisibleOnScreenNotifier3D_signal_screen_entered:
.. rst-class:: classref-signal
**screen_entered** **(** **)**
Emitted when the VisibleOnScreenNotifier3D enters the screen.
.. rst-class:: classref-item-separator
----
.. _class_VisibleOnScreenNotifier3D_signal_screen_exited:
.. rst-class:: classref-signal
**screen_exited** **(** **)**
Emitted when the VisibleOnScreenNotifier3D exits the screen.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisibleOnScreenNotifier3D_property_aabb:
.. rst-class:: classref-property
:ref:`AABB<class_AABB>` **aabb** = ``AABB(-1, -1, -1, 2, 2, 2)``
.. rst-class:: classref-property-setget
- void **set_aabb** **(** :ref:`AABB<class_AABB>` value **)**
- :ref:`AABB<class_AABB>` **get_aabb** **(** **)**
The VisibleOnScreenNotifier3D's bounding box.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_VisibleOnScreenNotifier3D_method_is_on_screen:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_on_screen** **(** **)** |const|
If ``true``, the bounding box is on the screen.
\ **Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`