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godot-docs/classes/class_subviewport.rst
2023-07-24 10:19:37 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/SubViewport.xml.
.. _class_SubViewport:
SubViewport
===========
**Inherits:** :ref:`Viewport<class_Viewport>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
An interface to a game world that doesn't create a window or draw to the screen directly.
.. rst-class:: classref-introduction-group
Description
-----------
**SubViewport** Isolates a rectangular region of a scene to be displayed independently. This can be used, for example, to display UI in 3D space.
\ **Note:** **SubViewport** is a :ref:`Viewport<class_Viewport>` that isn't a :ref:`Window<class_Window>`, i.e. it doesn't draw anything by itself. To display anything, **SubViewport** must have a non-zero size and be either put inside a :ref:`SubViewportContainer<class_SubViewportContainer>` or assigned to a :ref:`ViewportTexture<class_ViewportTexture>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Using Viewports <../tutorials/rendering/viewports>`
- :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
- `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
- `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
- `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
- `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`ClearMode<enum_SubViewport_ClearMode>` | :ref:`render_target_clear_mode<class_SubViewport_property_render_target_clear_mode>` | ``0`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`UpdateMode<enum_SubViewport_UpdateMode>` | :ref:`render_target_update_mode<class_SubViewport_property_render_target_update_mode>` | ``2`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`size<class_SubViewport_property_size>` | ``Vector2i(512, 512)`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`size_2d_override<class_SubViewport_property_size_2d_override>` | ``Vector2i(0, 0)`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
| :ref:`bool<class_bool>` | :ref:`size_2d_override_stretch<class_SubViewport_property_size_2d_override_stretch>` | ``false`` |
+------------------------------------------------+----------------------------------------------------------------------------------------+------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_SubViewport_ClearMode:
.. rst-class:: classref-enumeration
enum **ClearMode**:
.. _class_SubViewport_constant_CLEAR_MODE_ALWAYS:
.. rst-class:: classref-enumeration-constant
:ref:`ClearMode<enum_SubViewport_ClearMode>` **CLEAR_MODE_ALWAYS** = ``0``
Always clear the render target before drawing.
.. _class_SubViewport_constant_CLEAR_MODE_NEVER:
.. rst-class:: classref-enumeration-constant
:ref:`ClearMode<enum_SubViewport_ClearMode>` **CLEAR_MODE_NEVER** = ``1``
Never clear the render target.
.. _class_SubViewport_constant_CLEAR_MODE_ONCE:
.. rst-class:: classref-enumeration-constant
:ref:`ClearMode<enum_SubViewport_ClearMode>` **CLEAR_MODE_ONCE** = ``2``
Clear the render target on the next frame, then switch to :ref:`CLEAR_MODE_NEVER<class_SubViewport_constant_CLEAR_MODE_NEVER>`.
.. rst-class:: classref-item-separator
----
.. _enum_SubViewport_UpdateMode:
.. rst-class:: classref-enumeration
enum **UpdateMode**:
.. _class_SubViewport_constant_UPDATE_DISABLED:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_DISABLED** = ``0``
Do not update the render target.
.. _class_SubViewport_constant_UPDATE_ONCE:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_ONCE** = ``1``
Update the render target once, then switch to :ref:`UPDATE_DISABLED<class_SubViewport_constant_UPDATE_DISABLED>`.
.. _class_SubViewport_constant_UPDATE_WHEN_VISIBLE:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_WHEN_VISIBLE** = ``2``
Update the render target only when it is visible. This is the default value.
.. _class_SubViewport_constant_UPDATE_WHEN_PARENT_VISIBLE:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_WHEN_PARENT_VISIBLE** = ``3``
Update the render target only when its parent is visible.
.. _class_SubViewport_constant_UPDATE_ALWAYS:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **UPDATE_ALWAYS** = ``4``
Always update the render target.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_SubViewport_property_render_target_clear_mode:
.. rst-class:: classref-property
:ref:`ClearMode<enum_SubViewport_ClearMode>` **render_target_clear_mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_clear_mode** **(** :ref:`ClearMode<enum_SubViewport_ClearMode>` value **)**
- :ref:`ClearMode<enum_SubViewport_ClearMode>` **get_clear_mode** **(** **)**
The clear mode when the sub-viewport is used as a render target.
\ **Note:** This property is intended for 2D usage.
.. rst-class:: classref-item-separator
----
.. _class_SubViewport_property_render_target_update_mode:
.. rst-class:: classref-property
:ref:`UpdateMode<enum_SubViewport_UpdateMode>` **render_target_update_mode** = ``2``
.. rst-class:: classref-property-setget
- void **set_update_mode** **(** :ref:`UpdateMode<enum_SubViewport_UpdateMode>` value **)**
- :ref:`UpdateMode<enum_SubViewport_UpdateMode>` **get_update_mode** **(** **)**
The update mode when the sub-viewport is used as a render target.
.. rst-class:: classref-item-separator
----
.. _class_SubViewport_property_size:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **size** = ``Vector2i(512, 512)``
.. rst-class:: classref-property-setget
- void **set_size** **(** :ref:`Vector2i<class_Vector2i>` value **)**
- :ref:`Vector2i<class_Vector2i>` **get_size** **(** **)**
The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
\ **Note:** If the parent node is a :ref:`SubViewportContainer<class_SubViewportContainer>` and its :ref:`SubViewportContainer.stretch<class_SubViewportContainer_property_stretch>` is ``true``, the viewport size cannot be changed manually.
.. rst-class:: classref-item-separator
----
.. _class_SubViewport_property_size_2d_override:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **size_2d_override** = ``Vector2i(0, 0)``
.. rst-class:: classref-property-setget
- void **set_size_2d_override** **(** :ref:`Vector2i<class_Vector2i>` value **)**
- :ref:`Vector2i<class_Vector2i>` **get_size_2d_override** **(** **)**
The 2D size override of the sub-viewport. If either the width or height is ``0``, the override is disabled.
.. rst-class:: classref-item-separator
----
.. _class_SubViewport_property_size_2d_override_stretch:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **size_2d_override_stretch** = ``false``
.. rst-class:: classref-property-setget
- void **set_size_2d_override_stretch** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_size_2d_override_stretch_enabled** **(** **)**
If ``true``, the 2D size override affects stretch as well.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`