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godot-docs/classes/class_sprite2d.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/Sprite2D.xml.
.. _class_Sprite2D:
Sprite2D
========
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
General-purpose sprite node.
.. rst-class:: classref-introduction-group
Description
-----------
A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `Instancing Demo <https://godotengine.org/asset-library/asset/148>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_Sprite2D_property_centered>` | ``true`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite2D_property_flip_h>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite2D_property_flip_v>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`frame<class_Sprite2D_property_frame>` | ``0`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite2D_property_frame_coords>` | ``Vector2i(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`hframes<class_Sprite2D_property_hframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite2D_property_offset>` | ``Vector2(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite2D_property_region_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_filter_clip_enabled<class_Sprite2D_property_region_filter_clip_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite2D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite2D_property_texture>` | |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`vframes<class_Sprite2D_property_vframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite2D_method_get_rect>` **(** **)** |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite2D_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** |const| |
+---------------------------+---------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_Sprite2D_signal_frame_changed:
.. rst-class:: classref-signal
**frame_changed** **(** **)**
Emitted when the :ref:`frame<class_Sprite2D_property_frame>` changes.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_signal_texture_changed:
.. rst-class:: classref-signal
**texture_changed** **(** **)**
Emitted when the :ref:`texture<class_Sprite2D_property_texture>` changes.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_Sprite2D_property_centered:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **centered** = ``true``
.. rst-class:: classref-property-setget
- void **set_centered** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_centered** **(** **)**
If ``true``, texture is centered.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_flip_h:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_h** = ``false``
.. rst-class:: classref-property-setget
- void **set_flip_h** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_flipped_h** **(** **)**
If ``true``, texture is flipped horizontally.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_flip_v:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_v** = ``false``
.. rst-class:: classref-property-setget
- void **set_flip_v** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_flipped_v** **(** **)**
If ``true``, texture is flipped vertically.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_frame:
.. rst-class:: classref-property
:ref:`int<class_int>` **frame** = ``0``
.. rst-class:: classref-property-setget
- void **set_frame** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_frame** **(** **)**
Current frame to display from sprite sheet. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_frame_coords:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)``
.. rst-class:: classref-property-setget
- void **set_frame_coords** **(** :ref:`Vector2i<class_Vector2i>` value **)**
- :ref:`Vector2i<class_Vector2i>` **get_frame_coords** **(** **)**
Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite2D_property_frame>` property. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_hframes:
.. rst-class:: classref-property
:ref:`int<class_int>` **hframes** = ``1``
.. rst-class:: classref-property-setget
- void **set_hframes** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_hframes** **(** **)**
The number of columns in the sprite sheet.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)``
.. rst-class:: classref-property-setget
- void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
The texture's drawing offset.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **region_enabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_region_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_region_enabled** **(** **)**
If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite2D_property_region_rect>`.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_filter_clip_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **region_filter_clip_enabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_region_filter_clip_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_region_filter_clip_enabled** **(** **)**
If ``true``, the outermost pixels get blurred out. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_rect:
.. rst-class:: classref-property
:ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)``
.. rst-class:: classref-property-setget
- void **set_region_rect** **(** :ref:`Rect2<class_Rect2>` value **)**
- :ref:`Rect2<class_Rect2>` **get_region_rect** **(** **)**
The region of the atlas texture to display. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_texture:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture**
.. rst-class:: classref-property-setget
- void **set_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
- :ref:`Texture2D<class_Texture2D>` **get_texture** **(** **)**
:ref:`Texture2D<class_Texture2D>` object to draw.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_vframes:
.. rst-class:: classref-property
:ref:`int<class_int>` **vframes** = ``1``
.. rst-class:: classref-property-setget
- void **set_vframes** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_vframes** **(** **)**
The number of rows in the sprite sheet.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_Sprite2D_method_get_rect:
.. rst-class:: classref-method
:ref:`Rect2<class_Rect2>` **get_rect** **(** **)** |const|
Returns a :ref:`Rect2<class_Rect2>` representing the Sprite2D's boundary in local coordinates. Can be used to detect if the Sprite2D was clicked.
\ **Example:**\
.. tabs::
.. code-tab:: gdscript
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("A click!")
.. code-tab:: csharp
public override void _Input(InputEvent @event)
{
if (@event is InputEventMouseButton inputEventMouse)
{
if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == MouseButton.Left)
{
if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
{
GD.Print("A click!");
}
}
}
}
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_method_is_pixel_opaque:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** |const|
Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
\ **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`