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godot-docs/classes/class_skeletonmodification2dphysicalbones.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/SkeletonModification2DPhysicalBones.xml.
.. _class_SkeletonModification2DPhysicalBones:
SkeletonModification2DPhysicalBones
===================================
**Inherits:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A modification that applies the transforms of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to :ref:`Bone2D<class_Bone2D>` nodes.
.. rst-class:: classref-introduction-group
Description
-----------
This modification takes the transforms of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes and applies them to :ref:`Bone2D<class_Bone2D>` nodes. This allows the :ref:`Bone2D<class_Bone2D>` nodes to react to physics thanks to the linked :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes.
Experimental. Physical bones may be changed in the future to perform the position update of :ref:`Bone2D<class_Bone2D>` on their own.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------+------------------------------------------------------------------------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`physical_bone_chain_length<class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length>` | ``0`` |
+-----------------------+------------------------------------------------------------------------------------------------------------------+-------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`fetch_physical_bones<class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones>` **(** **)** |
+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`get_physical_bone_node<class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_physical_bone_node<class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node>` **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` physicalbone2d_node **)** |
+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`start_simulation<class_SkeletonModification2DPhysicalBones_method_start_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop_simulation<class_SkeletonModification2DPhysicalBones_method_stop_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length:
.. rst-class:: classref-property
:ref:`int<class_int>` **physical_bone_chain_length** = ``0``
.. rst-class:: classref-property-setget
- void **set_physical_bone_chain_length** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_physical_bone_chain_length** **(** **)**
The number of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes linked in this modification.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones:
.. rst-class:: classref-method
void **fetch_physical_bones** **(** **)**
Empties the list of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes and populates it with all :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes that are children of the :ref:`Skeleton2D<class_Skeleton2D>`.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node:
.. rst-class:: classref-method
:ref:`NodePath<class_NodePath>` **get_physical_bone_node** **(** :ref:`int<class_int>` joint_idx **)** |const|
Returns the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node:
.. rst-class:: classref-method
void **set_physical_bone_node** **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` physicalbone2d_node **)**
Sets the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
\ **Note:** This is just the index used for this modification, not the bone index used in the :ref:`Skeleton2D<class_Skeleton2D>`.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DPhysicalBones_method_start_simulation:
.. rst-class:: classref-method
void **start_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
Tell the :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to start simulating and interacting with the physics world.
Optionally, an array of bone names can be passed to this function, and that will cause only :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes with those names to start simulating.
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DPhysicalBones_method_stop_simulation:
.. rst-class:: classref-method
void **stop_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
Tell the :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to stop simulating and interacting with the physics world.
Optionally, an array of bone names can be passed to this function, and that will cause only :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes with those names to stop simulating.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`