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75 lines
2.8 KiB
ReStructuredText
75 lines
2.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/RectangleShape2D.xml.
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.. _class_RectangleShape2D:
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RectangleShape2D
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================
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**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Rectangle shape resource for 2D physics.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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2D rectangle shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. This shape is useful for modeling box-like 2D objects.
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\ **Performance:** Being a primitive collision shape, **RectangleShape2D** is fast to check collisions against (though not as fast as :ref:`CircleShape2D<class_CircleShape2D>`).
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
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- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+---------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`size<class_RectangleShape2D_property_size>` | ``Vector2(20, 20)`` |
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+-------------------------------+---------------------------------------------------+---------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_RectangleShape2D_property_size:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **size** = ``Vector2(20, 20)``
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.. rst-class:: classref-property-setget
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- void **set_size** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_size** **(** **)**
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The rectangle's width and height.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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