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godot-docs/classes/class_rdshadersource.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/RDShaderSource.xml.
.. _class_RDShaderSource:
RDShaderSource
==============
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Shader source code (used by :ref:`RenderingDevice<class_RenderingDevice>`).
.. rst-class:: classref-introduction-group
Description
-----------
Shader source code in text form.
See also :ref:`RDShaderFile<class_RDShaderFile>`. **RDShaderSource** is only meant to be used with the :ref:`RenderingDevice<class_RenderingDevice>` API. It should not be confused with Godot's own :ref:`Shader<class_Shader>` resource, which is what Godot's various nodes use for high-level shader programming.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
| :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` | :ref:`language<class_RDShaderSource_property_language>` | ``0`` |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`source_compute<class_RDShaderSource_property_source_compute>` | ``""`` |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`source_fragment<class_RDShaderSource_property_source_fragment>` | ``""`` |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>` | ``""`` |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` | ``""`` |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`source_vertex<class_RDShaderSource_property_source_vertex>` | ``""`` |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_stage_source<class_RDShaderSource_method_get_stage_source>` **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const| |
+-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stage_source<class_RDShaderSource_method_set_stage_source>` **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)** |
+-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_RDShaderSource_property_language:
.. rst-class:: classref-property
:ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **language** = ``0``
.. rst-class:: classref-property-setget
- void **set_language** **(** :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` value **)**
- :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **get_language** **(** **)**
The language the shader is written in.
.. rst-class:: classref-item-separator
----
.. _class_RDShaderSource_property_source_compute:
.. rst-class:: classref-property
:ref:`String<class_String>` **source_compute** = ``""``
.. rst-class:: classref-property-setget
- void **set_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)**
- :ref:`String<class_String>` **get_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const|
Source code for the shader's compute stage.
.. rst-class:: classref-item-separator
----
.. _class_RDShaderSource_property_source_fragment:
.. rst-class:: classref-property
:ref:`String<class_String>` **source_fragment** = ``""``
.. rst-class:: classref-property-setget
- void **set_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)**
- :ref:`String<class_String>` **get_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const|
Source code for the shader's fragment stage.
.. rst-class:: classref-item-separator
----
.. _class_RDShaderSource_property_source_tesselation_control:
.. rst-class:: classref-property
:ref:`String<class_String>` **source_tesselation_control** = ``""``
.. rst-class:: classref-property-setget
- void **set_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)**
- :ref:`String<class_String>` **get_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const|
Source code for the shader's tessellation control stage.
.. rst-class:: classref-item-separator
----
.. _class_RDShaderSource_property_source_tesselation_evaluation:
.. rst-class:: classref-property
:ref:`String<class_String>` **source_tesselation_evaluation** = ``""``
.. rst-class:: classref-property-setget
- void **set_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)**
- :ref:`String<class_String>` **get_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const|
Source code for the shader's tessellation evaluation stage.
.. rst-class:: classref-item-separator
----
.. _class_RDShaderSource_property_source_vertex:
.. rst-class:: classref-property
:ref:`String<class_String>` **source_vertex** = ``""``
.. rst-class:: classref-property-setget
- void **set_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)**
- :ref:`String<class_String>` **get_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const|
Source code for the shader's vertex stage.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_RDShaderSource_method_get_stage_source:
.. rst-class:: classref-method
:ref:`String<class_String>` **get_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const|
Returns source code for the specified shader ``stage``. Equivalent to getting one of :ref:`source_compute<class_RDShaderSource_property_source_compute>`, :ref:`source_fragment<class_RDShaderSource_property_source_fragment>`, :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>`, :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` or :ref:`source_vertex<class_RDShaderSource_property_source_vertex>`.
.. rst-class:: classref-item-separator
----
.. _class_RDShaderSource_method_set_stage_source:
.. rst-class:: classref-method
void **set_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)**
Sets ``source`` code for the specified shader ``stage``. Equivalent to setting one of :ref:`source_compute<class_RDShaderSource_property_source_compute>`, :ref:`source_fragment<class_RDShaderSource_property_source_fragment>`, :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>`, :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` or :ref:`source_vertex<class_RDShaderSource_property_source_vertex>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`