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201 lines
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ReStructuredText
201 lines
9.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/PhysicsTestMotionParameters3D.xml.
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.. _class_PhysicsTestMotionParameters3D:
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PhysicsTestMotionParameters3D
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=============================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Parameters to be sent to a 3D body motion test.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This class contains parameters used in :ref:`PhysicsServer3D.body_test_motion<class_PhysicsServer3D_method_body_test_motion>`.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_separation_ray<class_PhysicsTestMotionParameters3D_property_collide_separation_ray>` | ``false`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`RID[]<class_RID>` | :ref:`exclude_bodies<class_PhysicsTestMotionParameters3D_property_exclude_bodies>` | ``[]`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int[]<class_int>` | :ref:`exclude_objects<class_PhysicsTestMotionParameters3D_property_exclude_objects>` | ``[]`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`from<class_PhysicsTestMotionParameters3D_property_from>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_PhysicsTestMotionParameters3D_property_margin>` | ``0.001`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`max_collisions<class_PhysicsTestMotionParameters3D_property_max_collisions>` | ``1`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`motion<class_PhysicsTestMotionParameters3D_property_motion>` | ``Vector3(0, 0, 0)`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`recovery_as_collision<class_PhysicsTestMotionParameters3D_property_recovery_as_collision>` | ``false`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_PhysicsTestMotionParameters3D_property_collide_separation_ray:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_separation_ray** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_collide_separation_ray_enabled** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_collide_separation_ray_enabled** **(** **)**
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If set to ``true``, shapes of type :ref:`PhysicsServer3D.SHAPE_SEPARATION_RAY<class_PhysicsServer3D_constant_SHAPE_SEPARATION_RAY>` are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
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If set to ``false``, shapes of type :ref:`PhysicsServer3D.SHAPE_SEPARATION_RAY<class_PhysicsServer3D_constant_SHAPE_SEPARATION_RAY>` are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsTestMotionParameters3D_property_exclude_bodies:
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.. rst-class:: classref-property
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:ref:`RID[]<class_RID>` **exclude_bodies** = ``[]``
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.. rst-class:: classref-property-setget
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- void **set_exclude_bodies** **(** :ref:`RID[]<class_RID>` value **)**
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- :ref:`RID[]<class_RID>` **get_exclude_bodies** **(** **)**
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Optional array of body :ref:`RID<class_RID>` to exclude from collision. Use :ref:`CollisionObject3D.get_rid<class_CollisionObject3D_method_get_rid>` to get the :ref:`RID<class_RID>` associated with a :ref:`CollisionObject3D<class_CollisionObject3D>`-derived node.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsTestMotionParameters3D_property_exclude_objects:
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.. rst-class:: classref-property
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:ref:`int[]<class_int>` **exclude_objects** = ``[]``
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.. rst-class:: classref-property-setget
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- void **set_exclude_objects** **(** :ref:`int[]<class_int>` value **)**
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- :ref:`int[]<class_int>` **get_exclude_objects** **(** **)**
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Optional array of object unique instance ID to exclude from collision. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsTestMotionParameters3D_property_from:
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.. rst-class:: classref-property
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:ref:`Transform3D<class_Transform3D>` **from** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_from** **(** :ref:`Transform3D<class_Transform3D>` value **)**
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- :ref:`Transform3D<class_Transform3D>` **get_from** **(** **)**
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Transform in global space where the motion should start. Usually set to :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` for the current body's transform.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsTestMotionParameters3D_property_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **margin** = ``0.001``
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.. rst-class:: classref-property-setget
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- void **set_margin** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_margin** **(** **)**
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Increases the size of the shapes involved in the collision detection.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsTestMotionParameters3D_property_max_collisions:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **max_collisions** = ``1``
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.. rst-class:: classref-property-setget
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- void **set_max_collisions** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_max_collisions** **(** **)**
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Maximum number of returned collisions, between ``1`` and ``32``. Always returns the deepest detected collisions.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsTestMotionParameters3D_property_motion:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **motion** = ``Vector3(0, 0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_motion** **(** :ref:`Vector3<class_Vector3>` value **)**
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- :ref:`Vector3<class_Vector3>` **get_motion** **(** **)**
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Motion vector to define the length and direction of the motion to test.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsTestMotionParameters3D_property_recovery_as_collision:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **recovery_as_collision** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_recovery_as_collision_enabled** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_recovery_as_collision_enabled** **(** **)**
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If set to ``true``, any depenetration from the recovery phase is reported as a collision; this is used e.g. by :ref:`CharacterBody3D<class_CharacterBody3D>` for improving floor detection during floor snapping.
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If set to ``false``, only collisions resulting from the motion are reported, which is generally the desired behavior.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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