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godot-docs/classes/class_physicsshapequeryparameters3d.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/PhysicsShapeQueryParameters3D.xml.
.. _class_PhysicsShapeQueryParameters3D:
PhysicsShapeQueryParameters3D
=============================
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Parameters to be sent to a 3D shape physics query.
.. rst-class:: classref-introduction-group
Description
-----------
This class contains the shape and other parameters for :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` intersection/collision queries.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters3D_property_collide_with_areas>` | ``false`` |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters3D_property_collide_with_bodies>` | ``true`` |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters3D_property_collision_mask>` | ``4294967295`` |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`RID[]<class_RID>` | :ref:`exclude<class_PhysicsShapeQueryParameters3D_property_exclude>` | ``[]`` |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters3D_property_margin>` | ``0.0`` |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`motion<class_PhysicsShapeQueryParameters3D_property_motion>` | ``Vector3(0, 0, 0)`` |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` | |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>` | |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsShapeQueryParameters3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
+---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_PhysicsShapeQueryParameters3D_property_collide_with_areas:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **collide_with_areas** = ``false``
.. rst-class:: classref-property-setget
- void **set_collide_with_areas** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_collide_with_areas_enabled** **(** **)**
If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters3D_property_collide_with_bodies:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **collide_with_bodies** = ``true``
.. rst-class:: classref-property-setget
- void **set_collide_with_bodies** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_collide_with_bodies_enabled** **(** **)**
If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters3D_property_collision_mask:
.. rst-class:: classref-property
:ref:`int<class_int>` **collision_mask** = ``4294967295``
.. rst-class:: classref-property-setget
- void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_collision_mask** **(** **)**
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters3D_property_exclude:
.. rst-class:: classref-property
:ref:`RID[]<class_RID>` **exclude** = ``[]``
.. rst-class:: classref-property-setget
- void **set_exclude** **(** :ref:`RID[]<class_RID>` value **)**
- :ref:`RID[]<class_RID>` **get_exclude** **(** **)**
The list of object :ref:`RID<class_RID>`\ s that will be excluded from collisions. Use :ref:`CollisionObject3D.get_rid<class_CollisionObject3D_method_get_rid>` to get the :ref:`RID<class_RID>` associated with a :ref:`CollisionObject3D<class_CollisionObject3D>`-derived node.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters3D_property_margin:
.. rst-class:: classref-property
:ref:`float<class_float>` **margin** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_margin** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_margin** **(** **)**
The collision margin for the shape.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters3D_property_motion:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **motion** = ``Vector3(0, 0, 0)``
.. rst-class:: classref-property-setget
- void **set_motion** **(** :ref:`Vector3<class_Vector3>` value **)**
- :ref:`Vector3<class_Vector3>` **get_motion** **(** **)**
The motion of the shape being queried for.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters3D_property_shape:
.. rst-class:: classref-property
:ref:`Resource<class_Resource>` **shape**
.. rst-class:: classref-property-setget
- void **set_shape** **(** :ref:`Resource<class_Resource>` value **)**
- :ref:`Resource<class_Resource>` **get_shape** **(** **)**
The :ref:`Shape3D<class_Shape3D>` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters3D_property_shape_rid:
.. rst-class:: classref-property
:ref:`RID<class_RID>` **shape_rid**
.. rst-class:: classref-property-setget
- void **set_shape_rid** **(** :ref:`RID<class_RID>` value **)**
- :ref:`RID<class_RID>` **get_shape_rid** **(** **)**
The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` if you want to optimize for performance using the Servers API:
.. tabs::
.. code-tab:: gdscript
var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
var radius = 2.0
PhysicsServer3D.shape_set_data(shape_rid, radius)
var params = PhysicsShapeQueryParameters3D.new()
params.shape_rid = shape_rid
# Execute physics queries here...
# Release the shape when done with physics queries.
PhysicsServer3D.free_rid(shape_rid)
.. code-tab:: csharp
RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
float radius = 2.0f;
PhysicsServer3D.ShapeSetData(shapeRid, radius);
var params = new PhysicsShapeQueryParameters3D();
params.ShapeRid = shapeRid;
// Execute physics queries here...
// Release the shape when done with physics queries.
PhysicsServer3D.FreeRid(shapeRid);
.. rst-class:: classref-item-separator
----
.. _class_PhysicsShapeQueryParameters3D_property_transform:
.. rst-class:: classref-property
:ref:`Transform3D<class_Transform3D>` **transform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)``
.. rst-class:: classref-property-setget
- void **set_transform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
- :ref:`Transform3D<class_Transform3D>` **get_transform** **(** **)**
The queried shape's transform matrix.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`