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godot-docs/classes/class_panoramaskymaterial.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/PanoramaSkyMaterial.xml.
.. _class_PanoramaSkyMaterial:
PanoramaSkyMaterial
===================
**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A :ref:`Material<class_Material>` used with :ref:`Sky<class_Sky>` to draw a background texture.
.. rst-class:: classref-introduction-group
Description
-----------
A resource referenced in a :ref:`Sky<class_Sky>` that is used to draw a background. The Panorama sky material functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cubemap.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) image formats for this purpose.
You can use `this tool <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__ to convert a cubemap to an equirectangular sky map.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------+--------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`filter<class_PanoramaSkyMaterial_property_filter>` | ``true`` |
+-----------------------------------+--------------------------------------------------------------+----------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSkyMaterial_property_panorama>` | |
+-----------------------------------+--------------------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_PanoramaSkyMaterial_property_filter:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **filter** = ``true``
.. rst-class:: classref-property-setget
- void **set_filtering_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_filtering_enabled** **(** **)**
A boolean value to determine if the background texture should be filtered or not.
.. rst-class:: classref-item-separator
----
.. _class_PanoramaSkyMaterial_property_panorama:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **panorama**
.. rst-class:: classref-property-setget
- void **set_panorama** **(** :ref:`Texture2D<class_Texture2D>` value **)**
- :ref:`Texture2D<class_Texture2D>` **get_panorama** **(** **)**
:ref:`Texture2D<class_Texture2D>` to be applied to the **PanoramaSkyMaterial**.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`