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godot-docs/classes/class_multiplayersynchronizer.rst
2023-07-24 10:19:37 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml.
.. _class_MultiplayerSynchronizer:
MultiplayerSynchronizer
=======================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Synchronizes properties from the multiplayer authority to the remote peers.
.. rst-class:: classref-introduction-group
Description
-----------
By default, **MultiplayerSynchronizer** synchronizes configured properties to all peers.
Visibility can be handled directly with :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` or as-needed with :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` and :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
\ :ref:`MultiplayerSpawner<class_MultiplayerSpawner>`\ s will handle nodes according to visibility of synchronizers as long as the node at :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` was spawned by one.
Internally, **MultiplayerSynchronizer** uses :ref:`MultiplayerAPI.object_configuration_add<class_MultiplayerAPI_method_object_configuration_add>` to notify synchronization start passing the :ref:`Node<class_Node>` at :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` as the ``object`` and itself as the ``configuration``, and uses :ref:`MultiplayerAPI.object_configuration_remove<class_MultiplayerAPI_method_object_configuration_remove>` to notify synchronization end in a similar way.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
| :ref:`bool<class_bool>` | :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` | ``true`` |
+--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
| :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`replication_config<class_MultiplayerSynchronizer_property_replication_config>` | |
+--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
| :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
+--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("..")`` |
+--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
| :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` | :ref:`visibility_update_mode<class_MultiplayerSynchronizer_property_visibility_update_mode>` | ``0`` |
+--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_visibility_for<class_MultiplayerSynchronizer_method_get_visibility_for>` **(** :ref:`int<class_int>` peer **)** |const| |
+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_visibility_filter<class_MultiplayerSynchronizer_method_remove_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)** |
+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>` **(** :ref:`int<class_int>` for_peer=0 **)** |
+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_MultiplayerSynchronizer_signal_synchronized:
.. rst-class:: classref-signal
**synchronized** **(** **)**
Emitted when a new synchronization state is received by this synchronizer after the variables have been updated.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_signal_visibility_changed:
.. rst-class:: classref-signal
**visibility_changed** **(** :ref:`int<class_int>` for_peer **)**
Emitted when visibility of ``for_peer`` is updated. See :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_MultiplayerSynchronizer_VisibilityUpdateMode:
.. rst-class:: classref-enumeration
enum **VisibilityUpdateMode**:
.. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_IDLE:
.. rst-class:: classref-enumeration-constant
:ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_IDLE** = ``0``
Visibility filters are updated every idle process frame.
.. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_PHYSICS:
.. rst-class:: classref-enumeration-constant
:ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_PHYSICS** = ``1``
Visibility filters are updated every physics process frame.
.. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_NONE** = ``2``
Visibility filters are not updated automatically, and must be updated manually by calling :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_MultiplayerSynchronizer_property_public_visibility:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **public_visibility** = ``true``
.. rst-class:: classref-property-setget
- void **set_visibility_public** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_visibility_public** **(** **)**
Whether synchronization should be visible to all peers by default. See :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` and :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` for ways of configuring fine-grained visibility options.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_property_replication_config:
.. rst-class:: classref-property
:ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **replication_config**
.. rst-class:: classref-property-setget
- void **set_replication_config** **(** :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` value **)**
- :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **get_replication_config** **(** **)**
Resource containing which properties to synchronize.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_property_replication_interval:
.. rst-class:: classref-property
:ref:`float<class_float>` **replication_interval** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_replication_interval** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_replication_interval** **(** **)**
Time interval between synchronizes. When set to ``0.0`` (the default), synchronizes happen every network process frame.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_property_root_path:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **root_path** = ``NodePath("..")``
.. rst-class:: classref-property-setget
- void **set_root_path** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_root_path** **(** **)**
Node path that replicated properties are relative to.
If :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` was spawned by a :ref:`MultiplayerSpawner<class_MultiplayerSpawner>`, the node will be also be spawned and despawned based on this synchronizer visibility options.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_property_visibility_update_mode:
.. rst-class:: classref-property
:ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **visibility_update_mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_visibility_update_mode** **(** :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` value **)**
- :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **get_visibility_update_mode** **(** **)**
Specifies when visibility filters are updated (see :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` for options).
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_MultiplayerSynchronizer_method_add_visibility_filter:
.. rst-class:: classref-method
void **add_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
Adds a peer visibility filter for this synchronizer.
\ ``filter`` should take a peer ID :ref:`int<class_int>` and return a :ref:`bool<class_bool>`.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_method_get_visibility_for:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_visibility_for** **(** :ref:`int<class_int>` peer **)** |const|
Queries the current visibility for peer ``peer``.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_method_remove_visibility_filter:
.. rst-class:: classref-method
void **remove_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
Removes a peer visibility filter from this synchronizer.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_method_set_visibility_for:
.. rst-class:: classref-method
void **set_visibility_for** **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)**
Sets the visibility of ``peer`` to ``visible``. If ``peer`` is ``0``, the value of :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` will be updated instead.
.. rst-class:: classref-item-separator
----
.. _class_MultiplayerSynchronizer_method_update_visibility:
.. rst-class:: classref-method
void **update_visibility** **(** :ref:`int<class_int>` for_peer=0 **)**
Updates the visibility of ``for_peer`` according to visibility filters. If ``for_peer`` is ``0`` (the default), all peers' visibilties are updated.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`