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229 lines
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ReStructuredText
229 lines
10 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/KinematicCollision2D.xml.
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.. _class_KinematicCollision2D:
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KinematicCollision2D
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====================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Collision data for :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>` collisions.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Contains collision data for :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>` collisions. When a :ref:`PhysicsBody2D<class_PhysicsBody2D>` is moved using :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a **KinematicCollision2D** object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_angle<class_KinematicCollision2D_method_get_angle>` **(** :ref:`Vector2<class_Vector2>` up_direction=Vector2(0, -1) **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`get_collider<class_KinematicCollision2D_method_get_collider>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collider_id<class_KinematicCollision2D_method_get_collider_id>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_KinematicCollision2D_method_get_collider_rid>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`get_collider_shape<class_KinematicCollision2D_method_get_collider_shape>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_collider_shape_index<class_KinematicCollision2D_method_get_collider_shape_index>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_collider_velocity<class_KinematicCollision2D_method_get_collider_velocity>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_depth<class_KinematicCollision2D_method_get_depth>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`get_local_shape<class_KinematicCollision2D_method_get_local_shape>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_normal<class_KinematicCollision2D_method_get_normal>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_position<class_KinematicCollision2D_method_get_position>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_remainder<class_KinematicCollision2D_method_get_remainder>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_travel<class_KinematicCollision2D_method_get_travel>` **(** **)** |const| |
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+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_KinematicCollision2D_method_get_angle:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_angle** **(** :ref:`Vector2<class_Vector2>` up_direction=Vector2(0, -1) **)** |const|
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Returns the collision angle according to ``up_direction``, which is :ref:`Vector2.UP<class_Vector2_constant_UP>` by default. This value is always positive.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_collider:
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **get_collider** **(** **)** |const|
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Returns the colliding body's attached :ref:`Object<class_Object>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_collider_id:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_collider_id** **(** **)** |const|
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Returns the unique instance ID of the colliding body's attached :ref:`Object<class_Object>`. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_collider_rid:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_collider_rid** **(** **)** |const|
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Returns the colliding body's :ref:`RID<class_RID>` used by the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_collider_shape:
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **get_collider_shape** **(** **)** |const|
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Returns the colliding body's shape.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_collider_shape_index:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_collider_shape_index** **(** **)** |const|
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Returns the colliding body's shape index. See :ref:`CollisionObject2D<class_CollisionObject2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_collider_velocity:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_collider_velocity** **(** **)** |const|
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Returns the colliding body's velocity.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_depth:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_depth** **(** **)** |const|
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Returns the colliding body's length of overlap along the collision normal.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_local_shape:
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **get_local_shape** **(** **)** |const|
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Returns the moving object's colliding shape.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_normal:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_normal** **(** **)** |const|
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Returns the colliding body's shape's normal at the point of collision.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_position:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_position** **(** **)** |const|
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Returns the point of collision in global coordinates.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_remainder:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_remainder** **(** **)** |const|
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Returns the moving object's remaining movement vector.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_method_get_travel:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_travel** **(** **)** |const|
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Returns the moving object's travel before collision.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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