Files
godot-docs/classes/class_kinematiccollision2d.rst
2023-05-19 13:35:34 +00:00

229 lines
10 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/KinematicCollision2D.xml.
.. _class_KinematicCollision2D:
KinematicCollision2D
====================
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Collision data for :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>` collisions.
.. rst-class:: classref-introduction-group
Description
-----------
Contains collision data for :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>` collisions. When a :ref:`PhysicsBody2D<class_PhysicsBody2D>` is moved using :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a **KinematicCollision2D** object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_angle<class_KinematicCollision2D_method_get_angle>` **(** :ref:`Vector2<class_Vector2>` up_direction=Vector2(0, -1) **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`get_collider<class_KinematicCollision2D_method_get_collider>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collider_id<class_KinematicCollision2D_method_get_collider_id>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_KinematicCollision2D_method_get_collider_rid>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`get_collider_shape<class_KinematicCollision2D_method_get_collider_shape>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collider_shape_index<class_KinematicCollision2D_method_get_collider_shape_index>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_collider_velocity<class_KinematicCollision2D_method_get_collider_velocity>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_depth<class_KinematicCollision2D_method_get_depth>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`get_local_shape<class_KinematicCollision2D_method_get_local_shape>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_normal<class_KinematicCollision2D_method_get_normal>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_position<class_KinematicCollision2D_method_get_position>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_remainder<class_KinematicCollision2D_method_get_remainder>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_travel<class_KinematicCollision2D_method_get_travel>` **(** **)** |const| |
+-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_KinematicCollision2D_method_get_angle:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_angle** **(** :ref:`Vector2<class_Vector2>` up_direction=Vector2(0, -1) **)** |const|
Returns the collision angle according to ``up_direction``, which is :ref:`Vector2.UP<class_Vector2_constant_UP>` by default. This value is always positive.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_collider:
.. rst-class:: classref-method
:ref:`Object<class_Object>` **get_collider** **(** **)** |const|
Returns the colliding body's attached :ref:`Object<class_Object>`.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_collider_id:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_collider_id** **(** **)** |const|
Returns the unique instance ID of the colliding body's attached :ref:`Object<class_Object>`. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_collider_rid:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_collider_rid** **(** **)** |const|
Returns the colliding body's :ref:`RID<class_RID>` used by the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_collider_shape:
.. rst-class:: classref-method
:ref:`Object<class_Object>` **get_collider_shape** **(** **)** |const|
Returns the colliding body's shape.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_collider_shape_index:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_collider_shape_index** **(** **)** |const|
Returns the colliding body's shape index. See :ref:`CollisionObject2D<class_CollisionObject2D>`.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_collider_velocity:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_collider_velocity** **(** **)** |const|
Returns the colliding body's velocity.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_depth:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_depth** **(** **)** |const|
Returns the colliding body's length of overlap along the collision normal.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_local_shape:
.. rst-class:: classref-method
:ref:`Object<class_Object>` **get_local_shape** **(** **)** |const|
Returns the moving object's colliding shape.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_normal:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_normal** **(** **)** |const|
Returns the colliding body's shape's normal at the point of collision.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_position** **(** **)** |const|
Returns the point of collision in global coordinates.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_remainder:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_remainder** **(** **)** |const|
Returns the moving object's remaining movement vector.
.. rst-class:: classref-item-separator
----
.. _class_KinematicCollision2D_method_get_travel:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_travel** **(** **)** |const|
Returns the moving object's travel before collision.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`