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godot-docs/classes/class_joint3d.rst
2023-05-19 13:35:34 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/Joint3D.xml.
.. _class_Joint3D:
Joint3D
=======
**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ConeTwistJoint3D<class_ConeTwistJoint3D>`, :ref:`Generic6DOFJoint3D<class_Generic6DOFJoint3D>`, :ref:`HingeJoint3D<class_HingeJoint3D>`, :ref:`PinJoint3D<class_PinJoint3D>`, :ref:`SliderJoint3D<class_SliderJoint3D>`
Base class for all 3D joints.
.. rst-class:: classref-introduction-group
Description
-----------
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also :ref:`Generic6DOFJoint3D<class_Generic6DOFJoint3D>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `3D Truck Town Demo <https://godotengine.org/asset-library/asset/524>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------+------------------------------------------------------------------------------------------+------------------+
| :ref:`bool<class_bool>` | :ref:`exclude_nodes_from_collision<class_Joint3D_property_exclude_nodes_from_collision>` | ``true`` |
+---------------------------------+------------------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_a<class_Joint3D_property_node_a>` | ``NodePath("")`` |
+---------------------------------+------------------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_b<class_Joint3D_property_node_b>` | ``NodePath("")`` |
+---------------------------------+------------------------------------------------------------------------------------------+------------------+
| :ref:`int<class_int>` | :ref:`solver_priority<class_Joint3D_property_solver_priority>` | ``1`` |
+---------------------------------+------------------------------------------------------------------------------------------+------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_Joint3D_property_exclude_nodes_from_collision:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **exclude_nodes_from_collision** = ``true``
.. rst-class:: classref-property-setget
- void **set_exclude_nodes_from_collision** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_exclude_nodes_from_collision** **(** **)**
If ``true``, the two bodies of the nodes are not able to collide with each other.
.. rst-class:: classref-item-separator
----
.. _class_Joint3D_property_node_a:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **node_a** = ``NodePath("")``
.. rst-class:: classref-property-setget
- void **set_node_a** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_node_a** **(** **)**
The node attached to the first side (A) of the joint.
.. rst-class:: classref-item-separator
----
.. _class_Joint3D_property_node_b:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **node_b** = ``NodePath("")``
.. rst-class:: classref-property-setget
- void **set_node_b** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_node_b** **(** **)**
The node attached to the second side (B) of the joint.
.. rst-class:: classref-item-separator
----
.. _class_Joint3D_property_solver_priority:
.. rst-class:: classref-property
:ref:`int<class_int>` **solver_priority** = ``1``
.. rst-class:: classref-property-setget
- void **set_solver_priority** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_solver_priority** **(** **)**
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`