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godot-docs/classes/class_immediatemesh.rst
Max Hilbrunner cede79e089 Classref fixes
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2023-05-19 16:05:56 +02:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/ImmediateMesh.xml.
.. _class_ImmediateMesh:
ImmediateMesh
=============
**Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Mesh optimized for creating geometry manually.
.. rst-class:: classref-introduction-group
Description
-----------
A mesh type optimized for creating geometry manually, similar to OpenGL 1.x immediate mode.
Here's a sample on how to generate a triangular face:
.. tabs::
.. code-tab:: gdscript
var mesh = ImmediateMesh.new()
mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES)
mesh.surface_add_vertex(Vector3.LEFT)
mesh.surface_add_vertex(Vector3.FORWARD)
mesh.surface_add_vertex(Vector3.ZERO)
mesh.surface_end()
\ **Note:** Generating complex geometries with **ImmediateMesh** is highly inefficient. Instead, it is designed to generate simple geometry that changes often.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Using ImmediateMesh <../tutorials/3d/procedural_geometry/immediatemesh>`
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_surfaces<class_ImmediateMesh_method_clear_surfaces>` **(** **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_add_vertex<class_ImmediateMesh_method_surface_add_vertex>` **(** :ref:`Vector3<class_Vector3>` vertex **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_add_vertex_2d<class_ImmediateMesh_method_surface_add_vertex_2d>` **(** :ref:`Vector2<class_Vector2>` vertex **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_begin<class_ImmediateMesh_method_surface_begin>` **(** :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` primitive, :ref:`Material<class_Material>` material=null **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_end<class_ImmediateMesh_method_surface_end>` **(** **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_set_color<class_ImmediateMesh_method_surface_set_color>` **(** :ref:`Color<class_Color>` color **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_set_normal<class_ImmediateMesh_method_surface_set_normal>` **(** :ref:`Vector3<class_Vector3>` normal **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_set_tangent<class_ImmediateMesh_method_surface_set_tangent>` **(** :ref:`Plane<class_Plane>` tangent **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_set_uv<class_ImmediateMesh_method_surface_set_uv>` **(** :ref:`Vector2<class_Vector2>` uv **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_set_uv2<class_ImmediateMesh_method_surface_set_uv2>` **(** :ref:`Vector2<class_Vector2>` uv2 **)** |
+------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_ImmediateMesh_method_clear_surfaces:
.. rst-class:: classref-method
void **clear_surfaces** **(** **)**
Clear all surfaces.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_add_vertex:
.. rst-class:: classref-method
void **surface_add_vertex** **(** :ref:`Vector3<class_Vector3>` vertex **)**
Add a 3D vertex using the current attributes previously set.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_add_vertex_2d:
.. rst-class:: classref-method
void **surface_add_vertex_2d** **(** :ref:`Vector2<class_Vector2>` vertex **)**
Add a 2D vertex using the current attributes previously set.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_begin:
.. rst-class:: classref-method
void **surface_begin** **(** :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` primitive, :ref:`Material<class_Material>` material=null **)**
Begin a new surface.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_end:
.. rst-class:: classref-method
void **surface_end** **(** **)**
End and commit current surface. Note that surface being created will not be visible until this function is called.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_color:
.. rst-class:: classref-method
void **surface_set_color** **(** :ref:`Color<class_Color>` color **)**
Set the color attribute that will be pushed with the next vertex.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_normal:
.. rst-class:: classref-method
void **surface_set_normal** **(** :ref:`Vector3<class_Vector3>` normal **)**
Set the normal attribute that will be pushed with the next vertex.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_tangent:
.. rst-class:: classref-method
void **surface_set_tangent** **(** :ref:`Plane<class_Plane>` tangent **)**
Set the tangent attribute that will be pushed with the next vertex.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_uv:
.. rst-class:: classref-method
void **surface_set_uv** **(** :ref:`Vector2<class_Vector2>` uv **)**
Set the UV attribute that will be pushed with the next vertex.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_uv2:
.. rst-class:: classref-method
void **surface_set_uv2** **(** :ref:`Vector2<class_Vector2>` uv2 **)**
Set the UV2 attribute that will be pushed with the next vertex.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`