Files
godot-docs/classes/class_gpuparticles3d.rst
2023-05-19 13:35:34 +00:00

805 lines
33 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/GPUParticles3D.xml.
.. _class_GPUParticles3D:
GPUParticles3D
==============
**Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
3D particle emitter.
.. rst-class:: classref-introduction-group
Description
-----------
3D particle node used to create a variety of particle systems and effects. **GPUParticles3D** features an emitter that generates some number of particles at a given rate.
Use the ``process_material`` property to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Controlling thousands of fish with Particles <../tutorials/performance/vertex_animation/controlling_thousands_of_fish>`
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`int<class_int>` | :ref:`amount<class_GPUParticles3D_property_amount>` | ``8`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles3D_property_collision_base_size>` | ``0.01`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` | :ref:`draw_order<class_GPUParticles3D_property_draw_order>` | ``0`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_GPUParticles3D_property_draw_pass_1>` | |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_GPUParticles3D_property_draw_pass_2>` | |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_GPUParticles3D_property_draw_pass_3>` | |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_GPUParticles3D_property_draw_pass_4>` | |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`int<class_int>` | :ref:`draw_passes<class_GPUParticles3D_property_draw_passes>` | ``1`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`Skin<class_Skin>` | :ref:`draw_skin<class_GPUParticles3D_property_draw_skin>` | |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles3D_property_emitting>` | ``true`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles3D_property_explosiveness>` | ``0.0`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` | ``30`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles3D_property_fract_delta>` | ``true`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`bool<class_bool>` | :ref:`interpolate<class_GPUParticles3D_property_interpolate>` | ``true`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles3D_property_lifetime>` | ``1.0`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles3D_property_local_coords>` | ``false`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles3D_property_one_shot>` | ``false`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles3D_property_preprocess>` | ``0.0`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles3D_property_process_material>` | |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles3D_property_randomness>` | ``0.0`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles3D_property_speed_scale>` | ``1.0`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` | ``NodePath("")`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` | ``false`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`float<class_float>` | :ref:`trail_lifetime<class_GPUParticles3D_property_trail_lifetime>` | ``0.3`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` | :ref:`transform_align<class_GPUParticles3D_property_transform_align>` | ``0`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` | ``AABB(-4, -4, -4, 8, 8, 8)`` |
+-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_GPUParticles3D_method_capture_aabb>` **(** **)** |const| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`emit_particle<class_GPUParticles3D_method_emit_particle>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_GPUParticles3D_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`restart<class_GPUParticles3D_method_restart>` **(** **)** |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_draw_pass_mesh<class_GPUParticles3D_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_GPUParticles3D_DrawOrder:
.. rst-class:: classref-enumeration
enum **DrawOrder**:
.. _class_GPUParticles3D_constant_DRAW_ORDER_INDEX:
.. rst-class:: classref-enumeration-constant
:ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_INDEX** = ``0``
Particles are drawn in the order emitted.
.. _class_GPUParticles3D_constant_DRAW_ORDER_LIFETIME:
.. rst-class:: classref-enumeration-constant
:ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_LIFETIME** = ``1``
Particles are drawn in order of remaining lifetime.
.. _class_GPUParticles3D_constant_DRAW_ORDER_REVERSE_LIFETIME:
.. rst-class:: classref-enumeration-constant
:ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_REVERSE_LIFETIME** = ``2``
.. _class_GPUParticles3D_constant_DRAW_ORDER_VIEW_DEPTH:
.. rst-class:: classref-enumeration-constant
:ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_VIEW_DEPTH** = ``3``
Particles are drawn in order of depth.
.. rst-class:: classref-item-separator
----
.. _enum_GPUParticles3D_EmitFlags:
.. rst-class:: classref-enumeration
enum **EmitFlags**:
.. _class_GPUParticles3D_constant_EMIT_FLAG_POSITION:
.. rst-class:: classref-enumeration-constant
:ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_POSITION** = ``1``
Particle starts at the specified position.
.. _class_GPUParticles3D_constant_EMIT_FLAG_ROTATION_SCALE:
.. rst-class:: classref-enumeration-constant
:ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_ROTATION_SCALE** = ``2``
Particle starts with specified rotation and scale.
.. _class_GPUParticles3D_constant_EMIT_FLAG_VELOCITY:
.. rst-class:: classref-enumeration-constant
:ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_VELOCITY** = ``4``
Particle starts with the specified velocity vector, which defines the emission direction and speed.
.. _class_GPUParticles3D_constant_EMIT_FLAG_COLOR:
.. rst-class:: classref-enumeration-constant
:ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_COLOR** = ``8``
Particle starts with specified color.
.. _class_GPUParticles3D_constant_EMIT_FLAG_CUSTOM:
.. rst-class:: classref-enumeration-constant
:ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_CUSTOM** = ``16``
Particle starts with specified ``CUSTOM`` data.
.. rst-class:: classref-item-separator
----
.. _enum_GPUParticles3D_TransformAlign:
.. rst-class:: classref-enumeration
enum **TransformAlign**:
.. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_DISABLED:
.. rst-class:: classref-enumeration-constant
:ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_DISABLED** = ``0``
.. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD:
.. rst-class:: classref-enumeration-constant
:ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
.. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Y_TO_VELOCITY:
.. rst-class:: classref-enumeration-constant
:ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
.. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
.. rst-class:: classref-enumeration-constant
:ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Constants
---------
.. _class_GPUParticles3D_constant_MAX_DRAW_PASSES:
.. rst-class:: classref-constant
**MAX_DRAW_PASSES** = ``4``
Maximum number of draw passes supported.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_GPUParticles3D_property_amount:
.. rst-class:: classref-property
:ref:`int<class_int>` **amount** = ``8``
.. rst-class:: classref-property-setget
- void **set_amount** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_amount** **(** **)**
Number of particles to emit.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_collision_base_size:
.. rst-class:: classref-property
:ref:`float<class_float>` **collision_base_size** = ``0.01``
.. rst-class:: classref-property-setget
- void **set_collision_base_size** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_collision_base_size** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_draw_order:
.. rst-class:: classref-property
:ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **draw_order** = ``0``
.. rst-class:: classref-property-setget
- void **set_draw_order** **(** :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` value **)**
- :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **get_draw_order** **(** **)**
Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_draw_pass_1:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **draw_pass_1**
.. rst-class:: classref-property-setget
- void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
- :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
:ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_draw_pass_2:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **draw_pass_2**
.. rst-class:: classref-property-setget
- void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
- :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
:ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_draw_pass_3:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **draw_pass_3**
.. rst-class:: classref-property-setget
- void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
- :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
:ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_draw_pass_4:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **draw_pass_4**
.. rst-class:: classref-property-setget
- void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
- :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
:ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_draw_passes:
.. rst-class:: classref-property
:ref:`int<class_int>` **draw_passes** = ``1``
.. rst-class:: classref-property-setget
- void **set_draw_passes** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_draw_passes** **(** **)**
The number of draw passes when rendering particles.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_draw_skin:
.. rst-class:: classref-property
:ref:`Skin<class_Skin>` **draw_skin**
.. rst-class:: classref-property-setget
- void **set_skin** **(** :ref:`Skin<class_Skin>` value **)**
- :ref:`Skin<class_Skin>` **get_skin** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_emitting:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **emitting** = ``true``
.. rst-class:: classref-property-setget
- void **set_emitting** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_emitting** **(** **)**
If ``true``, particles are being emitted.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_explosiveness:
.. rst-class:: classref-property
:ref:`float<class_float>` **explosiveness** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_explosiveness_ratio** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)**
Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_fixed_fps:
.. rst-class:: classref-property
:ref:`int<class_int>` **fixed_fps** = ``30``
.. rst-class:: classref-property-setget
- void **set_fixed_fps** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_fixed_fps** **(** **)**
The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_fract_delta:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **fract_delta** = ``true``
.. rst-class:: classref-property-setget
- void **set_fractional_delta** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_fractional_delta** **(** **)**
If ``true``, results in fractional delta calculation which has a smoother particles display effect.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_interpolate:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **interpolate** = ``true``
.. rst-class:: classref-property-setget
- void **set_interpolate** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_interpolate** **(** **)**
Enables particle interpolation, which makes the particle movement smoother when their :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` is lower than the screen refresh rate.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_lifetime:
.. rst-class:: classref-property
:ref:`float<class_float>` **lifetime** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_lifetime** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_lifetime** **(** **)**
Amount of time each particle will exist.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_local_coords:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **local_coords** = ``false``
.. rst-class:: classref-property-setget
- void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)**
If ``true``, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated. If ``false``, particles use global coordinates; they will not move or rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_one_shot:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **one_shot** = ``false``
.. rst-class:: classref-property-setget
- void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_one_shot** **(** **)**
If ``true``, only ``amount`` particles will be emitted.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_preprocess:
.. rst-class:: classref-property
:ref:`float<class_float>` **preprocess** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_pre_process_time** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_pre_process_time** **(** **)**
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_process_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **process_material**
.. rst-class:: classref-property-setget
- void **set_process_material** **(** :ref:`Material<class_Material>` value **)**
- :ref:`Material<class_Material>` **get_process_material** **(** **)**
:ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_randomness:
.. rst-class:: classref-property
:ref:`float<class_float>` **randomness** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_randomness_ratio** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_randomness_ratio** **(** **)**
Emission randomness ratio.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_speed_scale:
.. rst-class:: classref-property
:ref:`float<class_float>` **speed_scale** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_speed_scale** **(** **)**
Speed scaling ratio. A value of ``0`` can be used to pause the particles.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_sub_emitter:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **sub_emitter** = ``NodePath("")``
.. rst-class:: classref-property-setget
- void **set_sub_emitter** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_sub_emitter** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_trail_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **trail_enabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_trail_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_trail_enabled** **(** **)**
If ``true``, enables particle trails using a mesh skinning system. Designed to work with :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` and :ref:`TubeTrailMesh<class_TubeTrailMesh>`.
\ **Note:** :ref:`BaseMaterial3D.use_particle_trails<class_BaseMaterial3D_property_use_particle_trails>` must also be enabled on the particle mesh's material. Otherwise, setting :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` to ``true`` will have no effect.
\ **Note:** Unlike :ref:`GPUParticles2D<class_GPUParticles2D>`, the number of trail sections and subdivisions is set in the :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` or the :ref:`TubeTrailMesh<class_TubeTrailMesh>`'s properties.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_trail_lifetime:
.. rst-class:: classref-property
:ref:`float<class_float>` **trail_lifetime** = ``0.3``
.. rst-class:: classref-property-setget
- void **set_trail_lifetime** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_trail_lifetime** **(** **)**
The amount of time the particle's trail should represent (in seconds). Only effective if :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` is ``true``.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_transform_align:
.. rst-class:: classref-property
:ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **transform_align** = ``0``
.. rst-class:: classref-property-setget
- void **set_transform_align** **(** :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` value **)**
- :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **get_transform_align** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_property_visibility_aabb:
.. rst-class:: classref-property
:ref:`AABB<class_AABB>` **visibility_aabb** = ``AABB(-4, -4, -4, 8, 8, 8)``
.. rst-class:: classref-property-setget
- void **set_visibility_aabb** **(** :ref:`AABB<class_AABB>` value **)**
- :ref:`AABB<class_AABB>` **get_visibility_aabb** **(** **)**
The :ref:`AABB<class_AABB>` that determines the node's region which needs to be visible on screen for the particle system to be active.
Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`AABB<class_AABB>` can be grown via code or with the **Particles → Generate AABB** editor tool.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_GPUParticles3D_method_capture_aabb:
.. rst-class:: classref-method
:ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_method_emit_particle:
.. rst-class:: classref-method
void **emit_particle** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>`.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_method_get_draw_pass_mesh:
.. rst-class:: classref-method
:ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_method_restart:
.. rst-class:: classref-method
void **restart** **(** **)**
Restarts the particle emission, clearing existing particles.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticles3D_method_set_draw_pass_mesh:
.. rst-class:: classref-method
void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`