Files
godot-docs/classes/class_canvaslayer.rst
2023-07-24 10:19:37 +00:00

325 lines
13 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/CanvasLayer.xml.
.. _class_CanvasLayer:
CanvasLayer
===========
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ParallaxBackground<class_ParallaxBackground>`
A node used for independent rendering of objects within a 2D scene.
.. rst-class:: classref-introduction-group
Description
-----------
:ref:`CanvasItem<class_CanvasItem>`-derived nodes that are direct or indirect children of a **CanvasLayer** will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index ``0``, so a **CanvasLayer** with index ``-1`` will be drawn below, and a **CanvasLayer** with index ``1`` will be drawn above. This order will hold regardless of the :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` of the nodes within each layer.
\ **CanvasLayer**\ s can be hidden and they can also optionally follow the viewport. This makes them useful for HUDs like health bar overlays (on layers ``1`` and higher) or backgrounds (on layers ``-1`` and lower).
\ **Note:** Embedded :ref:`Window<class_Window>`\ s are placed on layer ``1024``. :ref:`CanvasItem<class_CanvasItem>`\ s on layers ``1025`` and higher appear in front of embedded windows.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
- :doc:`Canvas layers <../tutorials/2d/canvas_layers>`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`bool<class_bool>` | :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>` | ``false`` |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2(0, 0)`` |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2(1, 1)`` |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
| :ref:`bool<class_bool>` | :ref:`visible<class_CanvasLayer_property_visible>` | ``true`` |
+---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+---------------------------------------+----------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>` **(** **)** |const| |
+---------------------------------------+----------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_CanvasLayer_method_get_final_transform>` **(** **)** |const| |
+---------------------------------------+----------------------------------------------------------------------------------------------+
| void | :ref:`hide<class_CanvasLayer_method_hide>` **(** **)** |
+---------------------------------------+----------------------------------------------------------------------------------------------+
| void | :ref:`show<class_CanvasLayer_method_show>` **(** **)** |
+---------------------------------------+----------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_CanvasLayer_signal_visibility_changed:
.. rst-class:: classref-signal
**visibility_changed** **(** **)**
Emitted when visibility of the layer is changed. See :ref:`visible<class_CanvasLayer_property_visible>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CanvasLayer_property_custom_viewport:
.. rst-class:: classref-property
:ref:`Node<class_Node>` **custom_viewport**
.. rst-class:: classref-property-setget
- void **set_custom_viewport** **(** :ref:`Node<class_Node>` value **)**
- :ref:`Node<class_Node>` **get_custom_viewport** **(** **)**
The custom :ref:`Viewport<class_Viewport>` node assigned to the **CanvasLayer**. If ``null``, uses the default viewport instead.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_property_follow_viewport_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **follow_viewport_enabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_follow_viewport** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_following_viewport** **(** **)**
If enabled, the **CanvasLayer** will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
Together with :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` it can be used for a pseudo 3D effect.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_property_follow_viewport_scale:
.. rst-class:: classref-property
:ref:`float<class_float>` **follow_viewport_scale** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_follow_viewport_scale** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_follow_viewport_scale** **(** **)**
Scales the layer when using :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>`. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_property_layer:
.. rst-class:: classref-property
:ref:`int<class_int>` **layer** = ``1``
.. rst-class:: classref-property-setget
- void **set_layer** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_layer** **(** **)**
Layer index for draw order. Lower values are drawn behind higher values.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_property_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)``
.. rst-class:: classref-property-setget
- void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
The layer's base offset.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_property_rotation:
.. rst-class:: classref-property
:ref:`float<class_float>` **rotation** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_rotation** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_rotation** **(** **)**
The layer's rotation in radians.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_property_scale:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)``
.. rst-class:: classref-property-setget
- void **set_scale** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_scale** **(** **)**
The layer's scale.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_property_transform:
.. rst-class:: classref-property
:ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)``
.. rst-class:: classref-property-setget
- void **set_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
- :ref:`Transform2D<class_Transform2D>` **get_transform** **(** **)**
The layer's transform.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_property_visible:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **visible** = ``true``
.. rst-class:: classref-property-setget
- void **set_visible** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_visible** **(** **)**
If ``false``, any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer** will be hidden.
Unlike :ref:`CanvasItem.visible<class_CanvasItem_property_visible>`, visibility of a **CanvasLayer** isn't propagated to underlying layers.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_CanvasLayer_method_get_canvas:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_canvas** **(** **)** |const|
Returns the RID of the canvas used by this layer.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_method_get_final_transform:
.. rst-class:: classref-method
:ref:`Transform2D<class_Transform2D>` **get_final_transform** **(** **)** |const|
Returns the transform from the **CanvasLayer**\ s coordinate system to the :ref:`Viewport<class_Viewport>`\ s coordinate system.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_method_hide:
.. rst-class:: classref-method
void **hide** **(** **)**
Hides any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer**. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``false``.
.. rst-class:: classref-item-separator
----
.. _class_CanvasLayer_method_show:
.. rst-class:: classref-method
void **show** **(** **)**
Shows any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer**. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``true``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`