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187 lines
8.4 KiB
ReStructuredText
187 lines
8.4 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/BoneAttachment3D.xml.
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.. _class_BoneAttachment3D:
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BoneAttachment3D
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================
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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А node that dynamically copies or overrides the 3D transform of a bone in its parent :ref:`Skeleton3D<class_Skeleton3D>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This node selects a bone in a :ref:`Skeleton3D<class_Skeleton3D>` and attaches to it. This means that the **BoneAttachment3D** node will either dynamically copy or override the 3D transform of the selected bone.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------+---------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`bone_idx<class_BoneAttachment3D_property_bone_idx>` | ``-1`` |
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+-----------------------------+---------------------------------------------------------------------+-----------+
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| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment3D_property_bone_name>` | ``""`` |
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+-----------------------------+---------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`override_pose<class_BoneAttachment3D_property_override_pose>` | ``false`` |
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+-----------------------------+---------------------------------------------------------------------+-----------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_external_skeleton<class_BoneAttachment3D_method_get_external_skeleton>` **(** **)** |const| |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_use_external_skeleton<class_BoneAttachment3D_method_get_use_external_skeleton>` **(** **)** |const| |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`on_bone_pose_update<class_BoneAttachment3D_method_on_bone_pose_update>` **(** :ref:`int<class_int>` bone_index **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_external_skeleton<class_BoneAttachment3D_method_set_external_skeleton>` **(** :ref:`NodePath<class_NodePath>` external_skeleton **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_use_external_skeleton<class_BoneAttachment3D_method_set_use_external_skeleton>` **(** :ref:`bool<class_bool>` use_external_skeleton **)** |
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+---------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_BoneAttachment3D_property_bone_idx:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **bone_idx** = ``-1``
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.. rst-class:: classref-property-setget
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- void **set_bone_idx** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_bone_idx** **(** **)**
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The index of the attached bone.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoneAttachment3D_property_bone_name:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **bone_name** = ``""``
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.. rst-class:: classref-property-setget
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- void **set_bone_name** **(** :ref:`String<class_String>` value **)**
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- :ref:`String<class_String>` **get_bone_name** **(** **)**
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The name of the attached bone.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoneAttachment3D_property_override_pose:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **override_pose** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_override_pose** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **get_override_pose** **(** **)**
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Whether the BoneAttachment3D node will override the bone pose of the bone it is attached to. When set to ``true``, the BoneAttachment3D node can change the pose of the bone. When set to ``false``, the BoneAttachment3D will always be set to the bone's transform.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_BoneAttachment3D_method_get_external_skeleton:
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.. rst-class:: classref-method
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:ref:`NodePath<class_NodePath>` **get_external_skeleton** **(** **)** |const|
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Returns the :ref:`NodePath<class_NodePath>` to the external :ref:`Skeleton3D<class_Skeleton3D>` node, if one has been set.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoneAttachment3D_method_get_use_external_skeleton:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **get_use_external_skeleton** **(** **)** |const|
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Returns whether the BoneAttachment3D node is using an external :ref:`Skeleton3D<class_Skeleton3D>` rather than attempting to use its parent node as the :ref:`Skeleton3D<class_Skeleton3D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoneAttachment3D_method_on_bone_pose_update:
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.. rst-class:: classref-method
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void **on_bone_pose_update** **(** :ref:`int<class_int>` bone_index **)**
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A function that is called automatically when the :ref:`Skeleton3D<class_Skeleton3D>` the BoneAttachment3D node is using has a bone that has changed its pose. This function is where the BoneAttachment3D node updates its position so it is correctly bound when it is *not* set to override the bone pose.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoneAttachment3D_method_set_external_skeleton:
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.. rst-class:: classref-method
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void **set_external_skeleton** **(** :ref:`NodePath<class_NodePath>` external_skeleton **)**
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Sets the :ref:`NodePath<class_NodePath>` to the external skeleton that the BoneAttachment3D node should use. See :ref:`set_use_external_skeleton<class_BoneAttachment3D_method_set_use_external_skeleton>` to enable the external :ref:`Skeleton3D<class_Skeleton3D>` node.
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.. rst-class:: classref-item-separator
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----
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.. _class_BoneAttachment3D_method_set_use_external_skeleton:
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.. rst-class:: classref-method
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void **set_use_external_skeleton** **(** :ref:`bool<class_bool>` use_external_skeleton **)**
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Sets whether the BoneAttachment3D node will use an extenral :ref:`Skeleton3D<class_Skeleton3D>` node rather than attenpting to use its parent node as the :ref:`Skeleton3D<class_Skeleton3D>`. When set to ``true``, the BoneAttachment3D node will use the external :ref:`Skeleton3D<class_Skeleton3D>` node set in :ref:`set_external_skeleton<class_BoneAttachment3D_method_set_external_skeleton>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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