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125 lines
4.5 KiB
ReStructuredText
125 lines
4.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/AnimationNodeAnimation.xml.
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.. _class_AnimationNodeAnimation:
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AnimationNodeAnimation
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======================
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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An input animation for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only has one output port using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Used as an input for :ref:`AnimationNode<class_AnimationNode>`\ s that blend animations together.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------------------------+-------------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
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+-------------------------------------------------------+-------------------------------------------------------------------+---------+
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| :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>` | ``0`` |
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+-------------------------------------------------------+-------------------------------------------------------------------+---------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_AnimationNodeAnimation_PlayMode:
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.. rst-class:: classref-enumeration
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enum **PlayMode**:
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.. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:
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.. rst-class:: classref-enumeration-constant
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:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_FORWARD** = ``0``
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Plays animation in forward direction.
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.. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:
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.. rst-class:: classref-enumeration-constant
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:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_BACKWARD** = ``1``
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Plays animation in backward direction.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AnimationNodeAnimation_property_animation:
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.. rst-class:: classref-property
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:ref:`StringName<class_StringName>` **animation** = ``&""``
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.. rst-class:: classref-property-setget
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- void **set_animation** **(** :ref:`StringName<class_StringName>` value **)**
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- :ref:`StringName<class_StringName>` **get_animation** **(** **)**
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Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeAnimation_property_play_mode:
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.. rst-class:: classref-property
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:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_play_mode** **(** :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` value **)**
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- :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **get_play_mode** **(** **)**
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Determines the playback direction of the animation.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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