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godot-docs/development/compiling/getting_source.rst
DeeJayLSP fce69bce1c Getting source: Add --depth 1 arguments (#4994)
* Getting source: Add --depth 1 arguments

The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.

Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:16:57 +02:00

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.. _doc_getting_source:
Getting the source
==================
.. highlight:: shell
Downloading the Godot source code
---------------------------------
Before :ref:`getting into the SCons build system <doc_introduction_to_the_buildsystem>`
and compiling Godot, you need to actually download the Godot source code.
The source code is available on `GitHub <https://github.com/godotengine/godot>`__
and while you can manually download it via the website, in general you want to
do it via the ``git`` version control system.
If you are compiling in order to make contributions or pull requests, you should
follow the instructions from the :ref:`Pull Request workflow <doc_pr_workflow>`.
If you don't know much about ``git`` yet, there are a great number of
`tutorials <https://git-scm.com/book>`__ available on various websites.
In general, you need to install ``git`` and/or one of the various GUI clients.
Afterwards, to get the latest development version of the Godot source code
(the unstable ``master`` branch), you can use ``git clone``.
If you are using the ``git`` command line client, this is done by entering
the following in a terminal:
::
git clone https://github.com/godotengine/godot.git
# You can add the --depth 1 argument to omit the commit history.
# Faster, but not all Git operations (like blame) will work.
For any stable release, visit the `release page <https://github.com/godotengine/godot/releases>`__
and click on the link for the release you want.
You can then download and extract the source from the download link on the page.
With ``git``, you can also clone a stable release by specifying its branch or tag
after the ``--branch`` (or just ``-b``) argument::
# Clone the continuously maintained stable branch (`3.x` as of writing).
git clone https://github.com/godotengine/godot.git -b 3.x
# Clone the `3.2.3-stable` tag. This is a fixed revision that will never change.
git clone https://github.com/godotengine/godot.git -b 3.2.3-stable
There are also generally branches besides ``master`` for each major version.
After downloading the Godot source code,
you can :ref:`continue to compiling Godot <doc_introduction_to_the_buildsystem>`.