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godot-docs/classes/class_ormspatialmaterial.rst
2024-09-10 13:19:38 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ORMSpatialMaterial.xml.
.. _class_ORMSpatialMaterial:
ORMSpatialMaterial
==================
**Inherits:** :ref:`Material3D<class_Material3D>` **<** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
ORM 3D rendering material, based on :ref:`Material3D<class_Material3D>`.
.. rst-class:: classref-introduction-group
Description
-----------
This is a variant of the SpatialMaterial that uses an ORM texture to store AO, roughness and metallic information.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`