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godot-docs/classes/class_boneattachment.rst
2024-09-10 13:19:38 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/BoneAttachment.xml.
.. _class_BoneAttachment:
BoneAttachment
==============
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node that will attach to a bone.
.. rst-class:: classref-introduction-group
Description
-----------
This node must be the child of a :ref:`Skeleton<class_Skeleton>` node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------+-----------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_property_bone_name>` | ``""`` |
+-----------------------------+-----------------------------------------------------------+--------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BoneAttachment_property_bone_name:
.. rst-class:: classref-property
:ref:`String<class_String>` **bone_name** = ``""``
.. rst-class:: classref-property-setget
- void **set_bone_name** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_bone_name** **(** **)**
The name of the attached bone.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`