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82 lines
3.8 KiB
ReStructuredText
82 lines
3.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/ConcavePolygonShape.xml.
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.. _class_ConcavePolygonShape:
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ConcavePolygonShape
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===================
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**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Concave polygon shape.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Concave polygon shape resource, which can be set into a :ref:`PhysicsBody<class_PhysicsBody>` or area. This shape is created by feeding a list of triangles.
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\ **Note:** When used for collision, **ConcavePolygonShape** is intended to work with static :ref:`PhysicsBody<class_PhysicsBody>` nodes like :ref:`StaticBody<class_StaticBody>` and will not work with :ref:`KinematicBody<class_KinematicBody>` or :ref:`RigidBody<class_RigidBody>` with a mode other than Static.
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\ **Warning:** Using this shape for an :ref:`Area<class_Area>` (via a :ref:`CollisionShape<class_CollisionShape>` node, created e.g. by using the *Create Trimesh Collision Sibling* option in the *Mesh* menu that appears when selecting a :ref:`MeshInstance<class_MeshInstance>` node) may give unexpected results: when using Godot Physics, the area will only detect collisions with the triangle faces in the **ConcavePolygonShape** (and not with any "inside" of the shape, for example), and when using Bullet Physics the area will not detect any collisions with the concave shape at all (this is a known bug).
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolVector3Array<class_PoolVector3Array>` | :ref:`get_faces<class_ConcavePolygonShape_method_get_faces>` **(** **)** |const| |
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+-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_faces<class_ConcavePolygonShape_method_set_faces>` **(** :ref:`PoolVector3Array<class_PoolVector3Array>` faces **)** |
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+-------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_ConcavePolygonShape_method_get_faces:
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.. rst-class:: classref-method
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:ref:`PoolVector3Array<class_PoolVector3Array>` **get_faces** **(** **)** |const|
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Returns the faces (an array of triangles).
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.. rst-class:: classref-item-separator
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----
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.. _class_ConcavePolygonShape_method_set_faces:
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.. rst-class:: classref-method
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void **set_faces** **(** :ref:`PoolVector3Array<class_PoolVector3Array>` faces **)**
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Sets the faces (an array of triangles).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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