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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
(cherry picked from commit 955c97bb1d)
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ReStructuredText
20 lines
760 B
ReStructuredText
.. _doc_exporting_for_linux:
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Exporting for Linux
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===================
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.. seealso::
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This page describes how to export a Godot project to Linux.
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If you're looking to compile editor or export template binaries from source instead,
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read :ref:`doc_compiling_for_x11`.
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The simplest way to distribute a game for PC is to copy the executable
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(``godot``), compress the folder and send it to someone else. However, this is
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often not desired.
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Godot offers a more elegant approach for PC distribution when using the export
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system. When exporting for Linux, the exporter takes all the project files and
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creates a ``data.pck`` file. This file is bundled with a specially optimized
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binary that is smaller, faster and does not contain the editor and debugger.
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