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godot-docs/tutorials/export/exporting_for_linux.rst
Hugo Locurcio 003c8abd3f Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.

(cherry picked from commit 955c97bb1d)
2022-04-29 14:01:55 +02:00

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.. _doc_exporting_for_linux:
Exporting for Linux
===================
.. seealso::
This page describes how to export a Godot project to Linux.
If you're looking to compile editor or export template binaries from source instead,
read :ref:`doc_compiling_for_x11`.
The simplest way to distribute a game for PC is to copy the executable
(``godot``), compress the folder and send it to someone else. However, this is
often not desired.
Godot offers a more elegant approach for PC distribution when using the export
system. When exporting for Linux, the exporter takes all the project files and
creates a ``data.pck`` file. This file is bundled with a specially optimized
binary that is smaller, faster and does not contain the editor and debugger.