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godot-docs/classes/class_planeshape.rst
2021-11-19 10:05:42 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PlaneShape.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PlaneShape:
PlaneShape
==========
**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Infinite plane shape for 3D collisions.
Description
-----------
An infinite plane shape for 3D collisions. Note that the :ref:`Plane<class_Plane>`'s normal matters; anything "below" the plane will collide with it. If the ``PlaneShape`` is used in a :ref:`PhysicsBody<class_PhysicsBody>`, it will cause colliding objects placed "below" it to teleport "above" the plane.
Properties
----------
+---------------------------+-----------------------------------------------+-------------------------+
| :ref:`Plane<class_Plane>` | :ref:`plane<class_PlaneShape_property_plane>` | ``Plane( 0, 1, 0, 0 )`` |
+---------------------------+-----------------------------------------------+-------------------------+
Property Descriptions
---------------------
.. _class_PlaneShape_property_plane:
- :ref:`Plane<class_Plane>` **plane**
+-----------+-------------------------+
| *Default* | ``Plane( 0, 1, 0, 0 )`` |
+-----------+-------------------------+
| *Setter* | set_plane(value) |
+-----------+-------------------------+
| *Getter* | get_plane() |
+-----------+-------------------------+
The :ref:`Plane<class_Plane>` used by the ``PlaneShape`` for collision.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`